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Post by hobbycoder on Jan 16, 2021 4:01:49 GMT
For the next update of the clothing - stats modifier will be added..Will just test in a fresh project, if everything works fine gonna upload it.. Of course, free update for those who purchased the clothing system..
In the video, it shows that clothing can modify any stats you set for your character...In the example, i add attack and critical chance modifier to armor and accessories..
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Post by hobbycoder on Feb 4, 2021 10:54:18 GMT
Updated the add-on for Invector 2.5.6 (Attributes is still WIP , will upload it once im done) gum.co/KhLDN
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Post by MunK on Feb 8, 2021 14:16:34 GMT
Updated the add-on for Invector 2.5.6 (Attributes is still WIP , will upload it once im done) gum.co/KhLDNHi i just bought the Clothing add-on and the demo scenes don't work out of the box, I don't know if they were supposed to? if not where can i find the most resent setup tutorial? Thanks
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Post by hobbycoder on Feb 8, 2021 14:40:08 GMT
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Post by hobbycoder on Feb 8, 2021 14:41:37 GMT
Still to update this video, but the principle is the same
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Post by MunK on Feb 8, 2021 15:17:33 GMT
Still to update this video, but the principle is the same Thanks I'll take a look
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Post by MunK on Feb 8, 2021 16:03:10 GMT
Still to update this video, but the principle is the same It was the enumlist...Now It works! thank you.
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Post by xuyuepeng on Feb 19, 2021 3:33:02 GMT
Very Good AddOn. Expect the Chatacter Stats。
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Post by jbacal on Mar 15, 2021 19:02:47 GMT
@hobbycoder Thanks for the nice clothing addon. I am using Invector 2.5.6b. I can't get the Load Items On Start or the Equip Clothing OnStart to work. The only thing that works for me is setting AutoEquip in VItemManager. Is there something that is not shown in the video that I need to do to get these working? Thanks,Jay
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Post by hobbycoder on Mar 15, 2021 21:25:27 GMT
Hi, did you already add this lines in vItemManager.cs?
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Post by jbacal on Mar 15, 2021 22:20:17 GMT
Adding the above code fixed my issue. Thanks very much!
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Post by jbacal on Mar 27, 2021 3:27:57 GMT
Any word on the Stats Modifier update? Thanks.
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Post by jbacal on Mar 27, 2021 3:44:34 GMT
Another question for you. The Synty Modular Heroes are often separated into left and right body parts. For example, the left and right legs. But let's say I want to equip both legs at the same time with the same equipment slot and call them boots. Is this possible with your system? Can I combine multiple skinned mesh prefabs into a single inventory item? Thanks for your help and your addon.
UPDATE: I'm making some progress tinkering with your code to enable multiple inventory items in a single inventory prefab. Yay!
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Post by xuyuepeng on Mar 27, 2021 22:10:02 GMT
Any word on the Stats Modifier update? Thanks. I'm waiting, too
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Post by hobbycoder on Mar 28, 2021 6:44:30 GMT
Another question for you. The Synty Modular Heroes are often separated into left and right body parts. For example, the left and right legs. But let's say I want to equip both legs at the same time with the same equipment slot and call them boots. Is this possible with your system? Can I combine multiple skinned mesh prefabs into a single inventory item? Thanks for your help and your addon. UPDATE: I'm making some progress tinkering with your code to enable multiple inventory items in a single inventory prefab. Yay! what i did for synty is I joined them in blender - selected both (left and right) then Ctrl + J ..then exported back to Unity
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