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Post by raildoc on Jun 26, 2020 5:09:30 GMT
Enemy doesn't rotate to Player if he is too close, it just attack air:
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Post by Invector on Jun 30, 2020 13:07:14 GMT
It's hard to say without looking at some options like what tag you're using on this animation clip, debug the actual transform to see if the animation isn't rotated, check the actual navmesh destination, etc...
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