smt
New vMember
Posts: 5
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Post by smt on Jun 28, 2020 20:34:03 GMT
Hi everyone,
I am semi new to invector, and I have watched all the tutorials I could on this issue with no luck. I bought a zombie model asset that came full of animations (Running, attacking, screaming, ect.), and I am trying to completely replace the invector animations with these. I contacted the asset owner to make sure it is not an issue with his animations(still waiting on a response), but I wanted to get some help on here to make sure it is not an error on my side. All I did was switch my animations into the blend trees that invector has set up. The closest I could get my walk animation to working was my animation would play for 2-3 steps forward then freeze in the last pose but continue to move forward.
I do not know much with the blend trees/animations, I do more of the programming itself, but anyone know how the quickest and easiest way to swap the animations? None of the tutorials I watched help, and this is the only thing really holding me back with my progress.
If anyone can help with this that would be an absolute life saver!
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theyak
Junior vMember
Posts: 38
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Post by theyak on Jun 28, 2020 22:55:37 GMT
Hi smt, In the animation itself check you have loop time checked, if that doesn't work post back.
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smt
New vMember
Posts: 5
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Post by smt on Jun 28, 2020 23:20:17 GMT
Hi TheYak,
I checked the box for loop time which makes the animation continue to play, but there is another small issue now. When it plays through once, he goes forward to far. When that first time through finishes, it teleports backwards a couple of feet. It continues that pattern as such. Is there another setting to keep the position constant instead of teleporting to the starting point each time?
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smt
New vMember
Posts: 5
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Post by smt on Jun 28, 2020 23:28:50 GMT
I also checked the loop pose button which seemed to fix the resetting position, but it is causing a weird side movement inbetween each playing of the animation. Edit: I actually got it working! Thanks! I had to also turn off "Bake into Pose" for "Root Transform Position (XZ)
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theyak
Junior vMember
Posts: 38
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Post by theyak on Jun 28, 2020 23:42:32 GMT
Good Job! always satisfying to find the fix
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smt
New vMember
Posts: 5
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Post by smt on Jun 28, 2020 23:54:05 GMT
Definitely, I also have another question too. Do you know if you can add invector to a non-Humanoid? I bought a creature monster for my game, and I am using the Invector MP add on. I did not think about it not being a human. Do you happen to know how to set up the non-human with Invector?
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theyak
Junior vMember
Posts: 38
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Post by theyak on Jun 29, 2020 0:51:47 GMT
I am not sure, first thought would be the skeleton of the creature. Is it Bipedal? as in two legs two arms? Is the basic skeletal structure similar to a 'humanoid'?
I just did a quick test with a spider form the asset store and when trying to add the basic controller it gives an error 'this is not a humanoid'
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smt
New vMember
Posts: 5
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Post by smt on Jun 29, 2020 3:34:01 GMT
Yea it only has two arms and legs, but they are all bent the wrong directions and stuff like a spider. I am not sure what to do, but I contacted the help page.
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