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Post by chairiko on Jul 7, 2020 9:32:57 GMT
Untitled for now, but got core mechanics down!
Using Invector + Quest Machine + Playmaker.
As a result, here is what I have below.
Spells + Missions
The main gameplay loop will revolve around upgrading your base, scavenging for supplies, fighting bosses for loot, and uncovering the truth of the infection.
Inspired from the following: -Resident Evil Series -Samurai Champloo -Blade Runner -Shadowrun -Persona Series -Deus Ex Series
As you may know, I have already fully released a game using the Invector Asset, titled "Petrichor: Time Attack!", with over 10,000+ downloads on both Android and iOS combined, featuring the voice of 2B from Nier: Automata (Kira Buckland).
Here's hoping this new project will come to fruition as well!
Sincerely, -chair (Saiba Studios)
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Post by y2splashy on Jul 7, 2020 18:57:49 GMT
Thats awesome work,but i question. How did you get to play text in Quest Machine when you done a certain task, thanks really appreciate it.
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Post by chairiko on Jul 7, 2020 23:18:13 GMT
y2splashyI looked at the Quest Machine tutorials with the Invector integration. I made a basic quest that has me killing 5 enemies. I put a "SendMessage" on the OnDeath event of the enemies to increase the counter. I highly suggest looking at the Quest Machine tutorials and seeing the basics on nodes. If you have any more questions, let me know!
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Post by y2splashy on Jul 9, 2020 18:54:56 GMT
y2splashy I looked at the Quest Machine tutorials with the Invector integration. I made a basic quest that has me killing 5 enemies. I put a "SendMessage" on the OnDeath event of the enemies to increase the counter. I highly suggest looking at the Quest Machine tutorials and seeing the basics on nodes. If you have any more questions, let me know! Thanks for the advice, will Quest machine work with opsive?
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Post by chairiko on Jul 11, 2020 15:44:16 GMT
New showcase of UI update, enemy type, and overhauled base of operations.
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Post by chairiko on Jul 15, 2020 4:51:44 GMT
New Melee showcase with different animations/precise hitboxes.
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Post by chairiko on Jul 21, 2020 2:02:29 GMT
The durability system was made using Playmaker and the vHealthController tied with events. It is also linked with EmeraldAI's damage, so the Emerald AI can damage the shield too.
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Post by chairiko on Jul 26, 2020 17:17:30 GMT
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Post by chairiko on Sept 1, 2020 5:24:00 GMT
New mechanics!
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