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Post by slickrp on Jul 13, 2020 22:15:25 GMT
When I run the point and click demo scene it doesn't seem to use the navmesh to navigate. I guess I was expecting that since if I click up onto a ramp it can just run into the wall that's in the way vs going to the start of the ramp and navigating up to the point in question. Is that an option for us when using this style of point and click?
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Post by Invector on Jul 14, 2020 14:24:22 GMT
We build based in the Diablo series which doesn't use path finding but you can implement if you want, it's not that hard... Basically you need to add a Agent to your controller and set the destination to where the hit point is
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