ara
New vMember
Posts: 22
|
Post by ara on Jul 16, 2020 2:43:24 GMT
Is there a way to lock the Camera state from changing and then unlock it for the purpose of a cutscene. There are a lot of camera state changes attached to events in my character controller and I can't figure out which one of the them is overriding the long shot camera I want for this part.
Want to avoid disabling the Invector Camera and enabling a cinemachine camera, because of all the camera change logic in my controller.
I tried the LockCamera and LockCameraInput, but the results for both where not what I expected.
|
|