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Post by ibuckly on Jul 17, 2020 2:30:44 GMT
Hi,
As the title says, I'm trying to figure out how to use different reload animations for different weapons. (example, Rifle01 and Rifle02 are both Rifles, but they have different reload animations)
I see there are different animations with a ReloadID. I have to change the ReloadID for each weapon, but how do i do that?
I really need help
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Post by ibuckly on Jul 20, 2020 2:38:10 GMT
The fact that no one maybe knows the answer since nobody responded on my topic. I found the solution. First of all, I don't know why the maker of Invector hided the toolbar in the C#. But to get acces to the reload ID in the Weapon ID section.
* Open vShooterWeapon.cs
* Delete line 53
* Save and find the Reload ID in the Weapon ID section of the weapon
With an answer on my own question, I can tell you that this topic is closed and the problem is solved.
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Post by Invector on Jul 20, 2020 14:00:06 GMT
Thanks for bringing this to our attention, the line will be removed on the next update since it's not required.
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Post by ibuckly on Jul 21, 2020 0:08:33 GMT
Thanks for bringing this to our attention, the line will be removed on the next update since it's not required. No problem!
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