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Post by tensionsplice on Jul 20, 2020 0:17:10 GMT
Lets say if I have an object tagged as "concrete" I want a hit on this object from weapon A to spawn a different particle effect than a hit from weapon B. How do I go about setting this up?
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Post by tensionsplice on Jul 24, 2020 2:19:57 GMT
Anyone?
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zeker
Junior vMember
Posts: 47
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Post by zeker on Jul 24, 2020 11:44:36 GMT
I haven't tried this myself, this is just theory. you could maybe set a particle effect/yor effect, to trigger On Hit, and use an INT to indicate which weapon you are using. Maybe use the WeaponID?
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