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Post by chrisredfield on Oct 24, 2020 5:00:54 GMT
I just add a new script written by @jorge that fix the issue including blend trees, check post #2 thx invector, what about adusting IK?
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Post by Invector on Oct 25, 2020 13:36:24 GMT
I just add a new script written by @jorge that fix the issue including blend trees, check post #2 thx invector, what about adusting IK? What about it?
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Post by chrisredfield on Oct 27, 2020 20:14:31 GMT
In 2020, Ik bones do not show up for some reason. I didn't test it on the newer version. Before I was going to download 2020 of unity, I was asking for a conformation from someone, if it was fixed or not. thx bro.
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Post by Invector on Oct 28, 2020 14:26:36 GMT
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Post by wildstar on Dec 13, 2020 2:47:50 GMT
i having this errors trying running invector melle combat. on unity 2020.1.16f1
A game object can only be in one layer. The layer needs to be in the range [0...31] UnityEngine.GameObject:set_layer(Int32)
ArgumentException: Input Axis LeftAnalogHorizontal is not setup. To change the input settings use: Edit -> Settings -> Input
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Post by wildstar on Dec 14, 2020 0:08:35 GMT
i test the last third person controler asset on 2018 lts, 2019 lts. 2020.1 all with problems just dont run.
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Post by Invector on Dec 14, 2020 14:24:25 GMT
i having this errors trying running invector melle combat. on unity 2020.1.16f1 A game object can only be in one layer. The layer needs to be in the range [0...31] UnityEngine.GameObject:set_layer(Int32) ArgumentException: Input Axis LeftAnalogHorizontal is not setup. To change the input settings use: Edit -> Settings -> Input Documentation > First Run You just need to import the ProjectSettings
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Post by wildstar on Jan 3, 2021 23:23:24 GMT
thx you it worked .
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