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Post by tsuyoiraion on Sept 7, 2020 23:11:58 GMT
Lock On Enemy Health (vLockOnAlt)
Asset:MOVED - CLICK HEREFeatures:- Shows world space health bar when locked on to
- Switches display health bar when locked on selection changes
- Hides health bar when enemy dies
- Will not attempt to show world space UI for enemies that do not have the EnemyHealthUI script attached (i.e bosses, etc.)
Description:While developing my project i noticed there wasn't a good way to show/hide the world space enemy UI based on who was locked on to, the default setup always shows the health bar and i didn't like that. So i made a custom change, it's straight forward and easy to use/implement
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Post by hobbycoder on Sept 13, 2020 1:10:11 GMT
Thanks bro..It works..Used it for regular enemy..
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Post by tsuyoiraion on Sept 13, 2020 1:57:21 GMT
Thanks bro..It works..Used it for regular enemy.. Nice glad that worked out for you
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Post by laowai on Sept 23, 2020 14:09:51 GMT
Looks fantastic! Tried it but I can't seem to find the EnemyUI in my project! Any possibility to get it to work with Emerald AI as well?
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Post by tsuyoiraion on Sept 23, 2020 15:57:21 GMT
Looks fantastic! Tried it but I can't seem to find the EnemyUI in my project! Any possibility to get it to work with Emerald AI as well? I think you didn't read the post entirely, EnemyUI is provided above and is a new script you need to create in order to link the world space UI to the lock on. Currently this works only with the invector systems, however if you can integrate emerald ai with the invector systems, it should work.
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