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Post by tsuyoiraion on Sept 7, 2020 23:46:10 GMT
Hello, I have been working on a small dark souls like project to show off a few things, one being how to utilize my custom unity asset Soul Collection System for your own games  The game will have 3 levels/areas as well as 3 bosses and varying types of enemies per area. Intro Cutscene:
Here's the progress on implementing and updating the appropriate mechanics so far Idle Breathing:
Usable torch (lights your path and you can defend with it):
Enemy Health Display (Only on lock on, ignores certain enemies *i.e bosses, etc.*):
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Post by tsuyoiraion on Sept 8, 2020 7:03:24 GMT
This is an example of a custom NPC system i am working for my souls like game Features:- NPC can speak dialogue in order
- NPC can show a menu
- NPC can speak then show a menu when finished
- System auto checks if dialogue has ended then resets locks
- Call custom actions on NPC from anywhere (i.e ui, other script, etc.) pertaining to the actions mentioned above (i.e speak dialogue, show menu, etc.)
- Custom UnityEvent's for trigger enter, trigger exit, action start and action end - per action
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Post by septimustitus on Sept 8, 2020 21:45:07 GMT
Looks great ! waiting to see how it goes on .
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Post by tsuyoiraion on Sept 9, 2020 6:24:09 GMT
Looks great ! waiting to see how it goes on . Thanks for the kind words  This is an example of a custom emotion addition for my souls like game  It allows the player to play emotion animations via in game menu, called by button press. Features:
- Can store/list as many emotions as you want
- Can trigger emotion from on call
- Emotions blend back to locomotion
- Emotions can lock movement
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Post by tsuyoiraion on Sept 19, 2020 18:52:38 GMT
Here is a new update to the project, the main menu is 90% done! (Music is temporary and comes from Dark Souls 3 OST) Features:- Animated transitions
- Select from 5 different characters
- Adjust graphics, sounds/display and gameplay settings from options ui
- UI auto updates based on input received (i.e keyboard or controller)
- Save indicator (i.e displays when game data is being saved)
- Saves/Loads player data from Json (i.e options/settings, player name, character choice, etc.)
- Updates UI based on player data loaded (i.e updates options ui, unlock continue if game data is present, show new game prompt if game data is present, etc.)
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Post by tsuyoiraion on Sept 23, 2020 17:12:59 GMT
Close to the final version of the Main Menu  just a few minor tweaks! New:- Main Menu custom music added
- Classes updated
- Character heads added/adjusted
- Other minor tweaks
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Post by tsuyoiraion on Sept 26, 2020 23:08:08 GMT
It was a pain but i now have cloth physics in and working for the player characters!
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Post by komposite on Sept 26, 2020 23:11:57 GMT
It's looking good mate.
I like the fact that you have a menu with UI sounds, and music and so on, it seems that people tend to overlook sounds over here.
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Post by tsuyoiraion on Sept 26, 2020 23:17:58 GMT
It's looking good mate. I like the fact that you have a menu with UI sounds, and music and so on, it seems that people tend to overlook sounds over here. Thanks! Oh yeah i agree, it's the small things that can really make a difference but sound/music can take a bland game and make it awesome!
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Post by tsuyoiraion on Oct 19, 2020 20:16:46 GMT
A new version of the intro cutscene is up!
Here is an example of the game using Invector World Components, my custom unity asset 
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Post by hobbycoder on Oct 20, 2020 9:22:10 GMT
Wow! Nice work!=)
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Post by tsuyoiraion on Oct 22, 2020 1:11:34 GMT
Thanks! :D I've been chipping away at it, still more to do but pretty happy with it so far
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