That honestly seems like a realistic solution, just one question, is the DK premium needed or can it be done with the lite edition?
Oh, I bought the premium so dont know :(
Send them a email he is very helpul
One thing id like to point out though, I do not truly understand how to change the avater that he uses.
Will it work with the AI template or builder is another question?
As I said Im working on my own project and to be honest. I am still looking at other AI options.
I have questions in relation to the invector asset, can the AI target and shoot each other?
Can the AI communicate with each other?
Invector has a cover system, but from looking through some old posts a user was working on a better system at least for the player.
That seems to have been abondonded.
The AI systems that I have tested are the following,
Third person shooter cover [no support from the developers] though many users have added improvements. But I can't code :(.
Universal shooter kit, but I have yet to truly try out there AI. [very active and great support]
Advanced battle AI for playmaker [ depricated ] , but then im a keen playmaker user, so I have fixed some outstanding issues with this.
Altough outdated this system gives me full control, but thats due to my understanding of the system.
To be totally honest. I barely touch the surface in regard to its use.
I have to be honest "Invector" are friendly, active and helpful and have an active community who will help if they can.
If I had it my own way id like the player to be able to use cover and the AI, like in Third person shooter cover, using the AI template this should be possible, but I am not a coder!
Sorry "Invector" but I had to purchase another asset. But thats due to the nature of using a UMA.
I did not have this issue with another asset, just being honest!
ovaan, ask every possible question before you purchase or possibly change AI systems.
My needs for my project are unique as I need "NPC" enemys who shoot at each other, aware of each other, can call for backup.
I also need "NPC" who are civllians, but who will run for cover, call for help, Go to safe area!
Ive been planning this for quite a while, but actually getting there, thats the big question.
Im an advanced playmaker user, but with no formal traning in coding or game design, I am making progress. But still have lots to learn!
I am currently working on a new project, called "Playmaker Control", very much a wip, but its up on
itch.io/
I reworked the unity "Stealth tutorial" with Advanced battle AI for playmaker, but for mobile.
Its kinda cool to be able to play this on your andriod phone.
Like many developers I have my own needs and just trying to help with some advice.
Hope you dont mind?