|
Post by tharindu on Apr 13, 2017 4:19:01 GMT
Guys,
As a programmer I am very far behind in graphics and 3d modelling which I kind of feel is holding me back from making the game I want.
I think that even to write proper shaders I am being held back by the lack of knowledge in this subject.
I cannot afford to buy 3d models every now and then and do not want to pirate software like 3D Studio Max. Given that Blender while free, seems to be a promising tool even though there's a tough learning curve, I am inclined to learn the tool.
But I am overwhelmed by the number of tutorials on the internet to help gain knowledge on this. Is there anyway you guys could help me with tutorials or other tool suggestions that can help me with the modelling ?
Like proper tutorials that may have helped you guys along the way.
I am looking at modelling buildings houses and such and am not looking at character modelling right now. I am also not looking at Pro Builder at the moment.
|
|
|
Post by jgiroux on Apr 14, 2017 19:34:17 GMT
I have been in 3d modeling for years, and I still am learning new things. I use 3ds max (bought) and blender and lately zbrush a lot.
id say for a beginner, it may be overwhelming since a search will inevitably lead you to tutorials where they assume you have some advanced knowledge.
youtube "3d models using primatives" this will no doubt lead you to some really lame model builds, however the knowledge gained is priceless.
basically they will show you how to take a box primitive and
extrude/extend/slice/merge/pull/push vertices etc
which will give you a huge boost to your understanding of how a lot of these tools work.
also feel free to contact me with more personalized questions and I will answer with what I know.
|
|
|
Post by dreadlord on Apr 14, 2017 22:33:24 GMT
I use Blender for modeling, ZBRUSH for sculpting, Headus UV Layout for UV's, TopoGun for Retopology, Substance Designer / Painter / Gimp / Photoshop for Texturing..... You can do everything with Blender but like a Suisse Knife it doesn't mean that it's good with everything. ----- I learned a lot from Andrew Price Blender Guru This guy offers a lot of great basic Tutorials for free. Other sources with (paid) Turorials i use - Blender 101
- CG Cookie
- 3D Motive
- Gumroad
I would pass Tutorials from Lynda and Digital Tutors. (not everything but a lot of useless shit) You can find a lot of great free Tutorials online, but if you want to learn something the right way i always recommend paid tutorials. "You get what you paid for"
|
|
|
Post by tharindu on Apr 16, 2017 6:51:41 GMT
I use Blender for modeling, ZBRUSH for sculpting, Headus UV Layout for UV's, TopoGun for Retopology, Substance Designer / Painter / Gimp / Photoshop for Texturing..... You can do everything with Blender but like a Suisse Knife it doesn't mean that it's good with everything. ----- I learned a lot from Andrew Price Blender Guru This guy offers a lot of great basic Tutorials for free. Other sources with (paid) Turorials i use - Blender 101
- CG Cookie
- 3D Motive
- Gumroad
I would pass Tutorials from Lynda and Digital Tutors. (not everything but a lot of useless shit) You can find a lot of great free Tutorials online, but if you want to learn something the right way i always recommend paid tutorials. "You get what you paid for" I completely agree. I am not looking for a free ride on tutorials believe me. 185 bucks a month for 3ds max is more than what I can justify as an expense to the household xD Which is why I am looking for blender tutorials paid/free. What line of tutorials would you recommend most ? Is there a series that has actually served you well in the past ? I wouldn't want to go out there and buy a lot of tutorials and end up wasting that money to be honest.
|
|
|
Post by tharindu on Apr 16, 2017 6:54:41 GMT
I have been in 3d modeling for years, and I still am learning new things. I use 3ds max (bought) and blender and lately zbrush a lot.
id say for a beginner, it may be overwhelming since a search will inevitably lead you to tutorials where they assume you have some advanced knowledge.
youtube "3d models using primatives" this will no doubt lead you to some really lame model builds, however the knowledge gained is priceless.
basically they will show you how to take a box primitive and
extrude/extend/slice/merge/pull/push vertices etc
which will give you a huge boost to your understanding of how a lot of these tools work.
also feel free to contact me with more personalized questions and I will answer with what I know.
It really was overwhelming and there are so many tutorials. I am looking forward to making a low poly focused game at some point so I bet what you've asked me to look at will serve a great deal in the long run. Thank you very much for the kind words. I will make sure I don't trouble you with every little thing and use this privilege wisely :D
|
|
|
Post by tharindu on Apr 17, 2017 4:18:28 GMT
jgiroux: Thank you so much for your wonderful suggestion. I came across this pretty cool 5 part tutorial series that takes you through the process of creating a stylized treasure chest through modelling to texturing. All thanks to your youtube search keywords. www.youtube.com/playlist?list=PLozD5GE_BHsmYputF9BMNjKJ2E3K5NfVeI am already feeling extremely confident about what I have to do, I even got the 3ds max student license to begin with. I will start by making props such as these and then extend to making weapons and building models before coming into characters I guess.
|
|
|
Post by sjl on Aug 26, 2018 11:49:56 GMT
You can get 3ds max free "LEGALLY" but signing up on autodesk website as a student and filling the information...
To start modeling buildings houses or anything you must first get reference images to what you are wanting to design/ model... I strongly suggest start with something extremely SIMPLE at first until you get comfortable with editing shapes by their polys and vetisies. From there you can move to More complex things... But the most difficult thing to model is the human body especially the ear.... I will tell you how I taught people who never even used or heard of 3d software...
Take a sheet of paper and make a paper airplane... Look at how you folded and manipulated it into a airplane.... Now in what ever 3d software you may be using create a flat plane with a few polys.. Now make it an EDITABLE POLY.. and select the vetisies tap and manipulate them in to position as you did the paper to create the 3d paper air plane.. From this you will gain a better understanding of the tools in your 3d software of choice and learn how to create more complex structures... It's seems more complicated reading or watching a video than it is than just doing it... I my self am more of a modeler/ animator but I also learned coding...(but still not as good as you guys) but there are many ways to accomplish what you want... But remember to get reference photos and look at the basic shapes of what you want to model.. I hope this is of some help to you and others...
|
|