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2
Oct 17, 2020 0:11:12 GMT
Post by andrush on Oct 17, 2020 0:11:12 GMT
So, what I want to do is to give 2 different sounds for my enemy and player when they get hit. I am using the same melee combat animator on both of them, and that introduces limitations in my case - because if I assign Small Hit Reaction sound it plays on both of them, even though they are fundamentally different characters. What should I do? Is there a workaround? I tried to cope and create a duplicate of Animator Melee Controller, but nothing changed in my Animator tab - don't know where to go from there. Or maybe you can suggest me a better way to hook up a gotDamaged sound somehow? Also I want to create a sort of idle or gore sound, would the best way be just to create an audio source for both of those clips and store them in objects in the inspector avoiding using animator? Thank you for your time
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