Post by Invector on Oct 20, 2020 12:06:12 GMT
Shooter 2.5.4 Hotfix Update 19/10/2020
- Add 'SetSpawnPoint(transform) method in the vGameController component
- Add more events to TriggerGeneric Action
- Add Secondary Ammo display
- Add Simple trigger with input
- Add optional 'SkipEmptySlots' for the Inventory when switching between slots
- Add LockOn 'LockSpeed' float variable for the transition speed
- Add method UseAnimatorMove(bool) to use the Controller with Cutscenes (ex: call when using Timeline)
- Improved Joystick Mouse Input on Inventory (now it works only when using inventory)
- Improved StepOffset detection
- Improved DeadBehavior method to use AnimatorTag instead of IsName (this allows multiple death animations to be used)
- Fix Simple trigger other detection
- Fix Roll and Attack triggering in the same time
- Fix TriggerGenericAction enter and exit events being called more than once
- Fix Stack Overflow in the Shooter Equipment
- Fix Nan error when openning the Inventory with Time.Scale 0 and using a Controller with RootMotion enabled
- Fix HealthRecovery not working properly
- Fix Sprinting while attacking consume extra stamina
- Fix MoveSet not getting back to default when holstering a weapon when 'UseDefaultMovesetWhileAiming' is false
- Fix OnActiveRagdoll(vDamage) event being called all the time when falling from height places
- Add 'SetSpawnPoint(transform) method in the vGameController component
- Add more events to TriggerGeneric Action
- Add Secondary Ammo display
- Add Simple trigger with input
- Add optional 'SkipEmptySlots' for the Inventory when switching between slots
- Add LockOn 'LockSpeed' float variable for the transition speed
- Add method UseAnimatorMove(bool) to use the Controller with Cutscenes (ex: call when using Timeline)
- Improved Joystick Mouse Input on Inventory (now it works only when using inventory)
- Improved StepOffset detection
- Improved DeadBehavior method to use AnimatorTag instead of IsName (this allows multiple death animations to be used)
- Fix Simple trigger other detection
- Fix Roll and Attack triggering in the same time
- Fix TriggerGenericAction enter and exit events being called more than once
- Fix Stack Overflow in the Shooter Equipment
- Fix Nan error when openning the Inventory with Time.Scale 0 and using a Controller with RootMotion enabled
- Fix HealthRecovery not working properly
- Fix Sprinting while attacking consume extra stamina
- Fix MoveSet not getting back to default when holstering a weapon when 'UseDefaultMovesetWhileAiming' is false
- Fix OnActiveRagdoll(vDamage) event being called all the time when falling from height places
MeleeCombat 2.5.4 Hotfix Update 19/10/2020
- Add 'SetSpawnPoint(transform) method in the vGameController component
- Add more events to TriggerGeneric Action
- Add Simple trigger with input
- Add optional 'SkipEmptySlots' for the Inventory when switching between slots
- Add LockOn 'LockSpeed' float variable for the transition speed
- Add method UseAnimatorMove(bool) to use the Controller with Cutscenes (ex: call when using Timeline)
- Improved Joystick Mouse Input on Inventory (now it works only when using inventory)
- Improved StepOffset detection
- Improved DeadBehavior method to use AnimatorTag instead of IsName (this allows multiple death animations to be used)
- Fix Simple trigger other detection
- Fix Roll and Attack triggering in the same time
- Fix TriggerGenericAction enter and exit events being called more than once
- Fix Nan error when openning the Inventory with Time.Scale 0 and using a Controller with RootMotion enabled
- Fix HealthRecovery not working properly
- Fix Sprinting while attacking consume extra stamina
- Fix MoveSet not getting back to default when holstering a weapon when 'UseDefaultMovesetWhileAiming' is false
- Fix OnActiveRagdoll(vDamage) event being called all the time when falling from height places
- Add 'SetSpawnPoint(transform) method in the vGameController component
- Add more events to TriggerGeneric Action
- Add Simple trigger with input
- Add optional 'SkipEmptySlots' for the Inventory when switching between slots
- Add LockOn 'LockSpeed' float variable for the transition speed
- Add method UseAnimatorMove(bool) to use the Controller with Cutscenes (ex: call when using Timeline)
- Improved Joystick Mouse Input on Inventory (now it works only when using inventory)
- Improved StepOffset detection
- Improved DeadBehavior method to use AnimatorTag instead of IsName (this allows multiple death animations to be used)
- Fix Simple trigger other detection
- Fix Roll and Attack triggering in the same time
- Fix TriggerGenericAction enter and exit events being called more than once
- Fix Nan error when openning the Inventory with Time.Scale 0 and using a Controller with RootMotion enabled
- Fix HealthRecovery not working properly
- Fix Sprinting while attacking consume extra stamina
- Fix MoveSet not getting back to default when holstering a weapon when 'UseDefaultMovesetWhileAiming' is false
- Fix OnActiveRagdoll(vDamage) event being called all the time when falling from height places
Basic Locomotion 2.5.4 Hotfix Update 19/10/2020
- Add 'SetSpawnPoint(transform) method in the vGameController component
- Add more events to TriggerGeneric Action
- Add Simple trigger with input
- Add method UseAnimatorMove(bool) to use the Controller with Cutscenes (ex: call when using Timeline)
- Improved StepOffset detection
- Improved DeadBehavior method to use AnimatorTag instead of IsName (this allows multiple death animations to be used)
- Fix Simple trigger other detection
- Fix TriggerGenericAction enter and exit events being called more than once
- Fix HealthRecovery not working properly
- Fix OnActiveRagdoll(vDamage) event being called all the time when falling from height places
- Add 'SetSpawnPoint(transform) method in the vGameController component
- Add more events to TriggerGeneric Action
- Add Simple trigger with input
- Add method UseAnimatorMove(bool) to use the Controller with Cutscenes (ex: call when using Timeline)
- Improved StepOffset detection
- Improved DeadBehavior method to use AnimatorTag instead of IsName (this allows multiple death animations to be used)
- Fix Simple trigger other detection
- Fix TriggerGenericAction enter and exit events being called more than once
- Fix HealthRecovery not working properly
- Fix OnActiveRagdoll(vDamage) event being called all the time when falling from height places