Post by Invector on Dec 31, 2020 0:10:41 GMT
Shooter 2.5.5 Improvements Update 31/12/2020
- Add CheckItemInInventory script example
- Add 2.5D Multi-Path example
- Add Verification to identify if the ProjectSettings was imported
- Add Bullet Force for Shooter Weapons to have impact on Ragdolls
- Improved Ladder verification when 2 or more ladders are close to each other
- Improved 2.5D Aim and Direction detection
- Improved 2.5D Gizmos to create paths and ctrl+z support added
- Improved TopDown Aim and Mouse Detection (Topdown now can be used to create Beat'n up gameplay)
- Improved ShooterWeapon variable names and tooltips
- Improved CapsuleCollider Info for the Controller and add ResetCapsule method
- Fix Hit sound playing at the same time when the character is blocking
- Fix LockOn AimSprite not finding a Canvas, AimImageContainer was added for the LockOn
- Fix DrawHideWeapon not drawing instantly when only using a Defense weapon
- Fix Error during the 'Dead' tag verification when the player dies while performing an attack
- Fix FallDamage causing extra damage on negative surfaces below -y
- Fix Sliding getting stuck on big slopes
- New Parachute Add-on Released
- Documentation Updated
* Happy New Year!
- Add CheckItemInInventory script example
- Add 2.5D Multi-Path example
- Add Verification to identify if the ProjectSettings was imported
- Add Bullet Force for Shooter Weapons to have impact on Ragdolls
- Improved Ladder verification when 2 or more ladders are close to each other
- Improved 2.5D Aim and Direction detection
- Improved 2.5D Gizmos to create paths and ctrl+z support added
- Improved TopDown Aim and Mouse Detection (Topdown now can be used to create Beat'n up gameplay)
- Improved ShooterWeapon variable names and tooltips
- Improved CapsuleCollider Info for the Controller and add ResetCapsule method
- Fix Hit sound playing at the same time when the character is blocking
- Fix LockOn AimSprite not finding a Canvas, AimImageContainer was added for the LockOn
- Fix DrawHideWeapon not drawing instantly when only using a Defense weapon
- Fix Error during the 'Dead' tag verification when the player dies while performing an attack
- Fix FallDamage causing extra damage on negative surfaces below -y
- Fix Sliding getting stuck on big slopes
- New Parachute Add-on Released
- Documentation Updated
* Happy New Year!
MeleeCombat 2.5.5 Improvements Update 31/12/2020
- Add CheckItemInInventory script example
- Add 2.5D Multi-Path example
- Add Verification to identify if the ProjectSettings was imported
- Improved Ladder verification when 2 or more ladders are close to each other
- Improved 2.5D Aim and Direction detection
- Improved 2.5D Gizmos to create paths and ctrl+z support added
- Improved CapsuleCollider Info for the Controller and add ResetCapsule method
- Fix Hit sound playing at the same time when the character is blocking
- Fix LockOn AimSprite not finding a Canvas, AimImageContainer was added for the LockOn
- Fix DrawHideWeapon not drawing instantly when only using a Defense weapon
- Fix Error during the 'Dead' tag verification when the player dies while performing an attack
- Fix FallDamage causing extra damage on negative surfaces below -y
- Fix Sliding getting stuck on big slopes
- New Parachute Add-on Released
- Documentation Updated
* Happy New Year!
- Add CheckItemInInventory script example
- Add 2.5D Multi-Path example
- Add Verification to identify if the ProjectSettings was imported
- Improved Ladder verification when 2 or more ladders are close to each other
- Improved 2.5D Aim and Direction detection
- Improved 2.5D Gizmos to create paths and ctrl+z support added
- Improved CapsuleCollider Info for the Controller and add ResetCapsule method
- Fix Hit sound playing at the same time when the character is blocking
- Fix LockOn AimSprite not finding a Canvas, AimImageContainer was added for the LockOn
- Fix DrawHideWeapon not drawing instantly when only using a Defense weapon
- Fix Error during the 'Dead' tag verification when the player dies while performing an attack
- Fix FallDamage causing extra damage on negative surfaces below -y
- Fix Sliding getting stuck on big slopes
- New Parachute Add-on Released
- Documentation Updated
* Happy New Year!
Basic Locomotion 2.5.5 Improvements Update 31/12/2020
- Add 2.5D Multi-Path example
- Add Verification to identify if the ProjectSettings was imported
- Improved Ladder verification when 2 or more ladders are close to each other
- Improved 2.5D Aim and Direction detection
- Improved 2.5D Gizmos to create paths and ctrl+z support added
- Improved CapsuleCollider Info for the Controller and add ResetCapsule method
- Fix Error during the 'Dead' tag verification when the player dies while other animation is playing
- Fix FallDamage causing extra damage on negative surfaces below -y
- Fix Sliding getting stuck on big slopes
- New Parachute Add-on Released
- Documentation Updated
* Happy New Year!
- Add 2.5D Multi-Path example
- Add Verification to identify if the ProjectSettings was imported
- Improved Ladder verification when 2 or more ladders are close to each other
- Improved 2.5D Aim and Direction detection
- Improved 2.5D Gizmos to create paths and ctrl+z support added
- Improved CapsuleCollider Info for the Controller and add ResetCapsule method
- Fix Error during the 'Dead' tag verification when the player dies while other animation is playing
- Fix FallDamage causing extra damage on negative surfaces below -y
- Fix Sliding getting stuck on big slopes
- New Parachute Add-on Released
- Documentation Updated
* Happy New Year!