|
Post by kajamaz on Jan 11, 2017 1:18:50 GMT
No problem, i'm glad you solved! I'm using your swap script, but I don't know what the two components I have to add to make the script work. There are no errors but nothing happens. When ever I run the fullbodyINV script, when I turn the camera shakes back and forward left to right, and displaces when i do an action, why?
|
|
|
Post by sjmtech on Jan 11, 2017 15:44:22 GMT
Download the new version in the first page (Update 10/01/2017). i added two sample scenes and two controller prefabs.
|
|
|
Post by kajamaz on Jan 11, 2017 16:04:18 GMT
Download the new version in the first page (Update 10/01/2017). i added two sample scenes and two controller prefabs. I would use your prefab if I could change the body out. Do you know how? Now whenever I turn, theres a little stutter when I stop turning a direction, it looks like it goes back and forward once.
|
|
|
Post by kajamaz on Jan 12, 2017 18:19:06 GMT
This is the issue I get. See how when i turn and stop, the camera goes past the stop point, then jitters back a little. Like a weird rubber band issue. Do you know what could cause this?
|
|
|
Post by sjmtech on Jan 13, 2017 9:23:20 GMT
Download the new version in the first page (Update 10/01/2017). i added two sample scenes and two controller prefabs. I would use your prefab if I could change the body out. Do you know how? Now whenever I turn, theres a little stutter when I stop turning a direction, it looks like it goes back and forward once. Sorry kajamaz, for everything related Invector's package you need to follow his nice video tutorials and the included documentation. My add-on add only first camera perspective nothing more. My suggestion is to open one of my sample scene... test it ...and if all works as expected try to add or make modification you need.
|
|
|
Post by kajamaz on Jan 13, 2017 13:48:12 GMT
I would use your prefab if I could change the body out. Do you know how? Now whenever I turn, theres a little stutter when I stop turning a direction, it looks like it goes back and forward once. Sorry kajamaz, for everything related Invector's package you need to follow his nice video tutorials and the included documentation. My add-on add only first camera perspective nothing more. My suggestion is to open one of my sample scene... test it ...and if all works as expected try to add or make modification you need. Ok, its just been unusual because its only occurred after adding your camera, its fine without it. I'll look more into it.
|
|
|
Post by tharindu on Jan 20, 2017 11:20:50 GMT
sjmtech: Thanks for the wonderful asset man. I did a quick tweak to get a custom key input like below and it was perfect.
|
|
|
Post by sjmtech on Feb 23, 2017 9:23:28 GMT
New Update! Added compatibility to the new Invector Basic Locomotion Template FREE Edition First page Updated!
|
|
|
Post by wesleywh on Mar 12, 2017 23:26:26 GMT
Tried out your first person camera package and it's pretty cool. However, when I punch, my fists don't line up with my camera unless I'm looking center with my character. Also after I roll if I look sideways while rolling it makes me no longer run straight. Am I simply setting this up wrong?
1. Got a Player Gameobject 2. Added "Melee Controller" 3. Added "Melee Manager" 4. Changed "Melee Controller" to "Strafe Only" (So I can walk backwards) 5. Added "FP Camera Full Body INV" script 6. Added camera to the scene 7. Dropped camera into "Fp Camera" slot on "FP Camera Full Body INV" script. 8. Ticked "Lock Mouse Cursor" 9. hit Play
Am I setting something up incorrectly? (Running Unity version 5.3.4f1)
|
|
|
Post by sjmtech on Mar 13, 2017 9:17:20 GMT
Hi wesleywh, this system was made thinking at the basic locomotion template ... melee needs more work to be stable in all features. For now you can set "maxHorizontalRotationAngle" to 0 in inspector to enable instant body rotation without angle threshold. Let me know if is what you are looking for. Max
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 13, 2017 12:05:46 GMT
will FP addon work for the shooter?
|
|
|
Post by uberwiggett on Mar 13, 2017 13:13:55 GMT
will FP addon work for the shooter? Might have some issues due to the head track script. However when aiming in the new shooter, you can go into a first person mode (scope view)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 13, 2017 13:28:59 GMT
|
|
|
Post by sjmtech on Mar 13, 2017 18:24:03 GMT
New update (first post updated) (Update 13/03/2017) - added compatibility to Basic Locomotion 2.1 - added "meleeDirectionalAction" option to align camera during mouse buttons input ( wesleywh ) - splitted in two packages : free and Basic/Melee template - camera Swap: no more Template's code editing Note: Melee 2.1 not directly tested i have an old version sent by Invector for testing purposes
|
|
|
Post by sjmtech on Mar 14, 2017 9:20:46 GMT
New little update.
(Update 14/03/2017)
- added public variables tooltip - camera Swap: added option to select the default third camera strafe status after swapping.
|
|