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Post by sjmtech on Jan 13, 2019 20:49:38 GMT
mmm... I haven't tested with 2018.3 yet...tomorrow i will do some test.
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Post by jasonweise on Jan 14, 2019 0:53:09 GMT
mmm... I haven't tested with 2018.3 yet...tomorrow i will do some test. Thanks heaps, I have tried a few things now and it appears to be jerky doesn't matter what I do so I am thinking 2018.3 might be the cause somewhere. I even tried the hotfixes released for Shooter Template 1.3 that was put up here on the 12/01/2019 hoping it would help, but sadly no :(
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Post by Devistute on Jan 14, 2019 9:45:19 GMT
mmm... I haven't tested with 2018.3 yet...tomorrow i will do some test. Thanks heaps, I have tried a few things now and it appears to be jerky doesn't matter what I do so I am thinking 2018.3 might be the cause somewhere. I even tried the hotfixes released for Shooter Template 1.3 that was put up here on the 12/01/2019 hoping it would help, but sadly no :( This has been happening to me since Unity 2017. I remember tweaking some settings here and there and almost made it not noticeable, but thus the said project i used this is pretty much broken now since update to 2018.3 so cant check what i did.. yet. About the Final IK, how does the Integration work? Does it prevent the camera to be ripped out of the body of Player when ascending steps for instance?
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Post by sjmtech on Jan 14, 2019 17:35:45 GMT
I verified the issue in the 2018.3.1. I will try to find a fix. Devistute: yes, it does. The trick is just to put FPcamera-Addon execution after Final-IK code.
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Post by jasonweise on Jan 14, 2019 19:38:15 GMT
I verified the issue in the 2018.3.1. I will try to find a fix. Devistute : yes, it does. The trick is just to put FPcamera-Addon execution after Final-IK code. Great news (kinda) to know it wasn't isolated to my environment. But I think I have found something more disheartening, I decided to just work on the Third Person part of our game and low and behold, the same jitteryness is there in regular shooter third-person. Opened the included "vShooterOnly_WITHInventory&HipFire" scene in a new (built-in renderer) project and if you pick up a rifle and aim, the same jitteryness is there, if you are not looking you might not notice it but when you add the add-on and in First Person mode I think this is what we are seeing (not related to the First Person Add-on). I think there might be something inherently wrong with Invector Shooter 1.3 and 2018.3.x (I am on 2018.3.1) as this is fresh project with no changes or other add-ins I am seeing it on.
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Post by jasonweise on Jan 25, 2019 22:44:30 GMT
I verified the issue in the 2018.3.1. I will try to find a fix. Hi sjmtech did you have any success finding a fix for this. I am thinking it is an inherent problem in the Shooter Controller as I am sure I can see it happening in 3rd Person mode as well (though much less obvious as you are further away from the rifle).
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Post by sjmtech on Jan 28, 2019 9:01:32 GMT
Hi, I'm sorry for the late reply. I did some tests and found that more stability moving my CharacterRotation, FaceTo Camera and CameraLook methods directly to Fixed Update...but i think we need a official compatibility check (2108.3.1 and above) from Invector before digging too deep on this issue.
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Post by ceebeee on Feb 3, 2019 2:52:05 GMT
Hi, I'm sorry for the late reply. I did some tests and found that more stability moving my CharacterRotation, FaceTo Camera and CameraLook methods directly to Fixed Update...but i think we need a official compatibility check (2108.3.1 and above) from Invector before digging too deep on this issue. invector.proboards.com/post/16667/threadhe says there it was tested with 2018.3.1
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Post by sjmtech on Feb 3, 2019 13:26:41 GMT
Invector says 2018.3.0 not 2018.3.1 which introduces the issue .
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Post by ceebeee on Feb 5, 2019 21:43:55 GMT
oop yeah I misread the f1 as 1
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Post by sjmtech on Feb 12, 2019 19:07:53 GMT
(Update 12/02/2019) - Camera rotation improvement - small fixes
It's a little step forward to reduce camera rotation lags moving camera rotation method directly to FixedUpdate() (needed for 2018.3.x)
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Post by heroteamstudios on Feb 18, 2019 1:48:31 GMT
Question, is there any way to stop body rotation sway and have the kinda of slide with camera, example , if the player looks to right while looking down, the body doesn't sway before coming, it just follows the camera, thank you
-HeroTeamStudios
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Post by sjmtech on May 13, 2019 22:07:51 GMT
(Update 13/05/2019) - updated to inVector Template Basic/Melee 2.4.1 & Shooter 1.3.1
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Post by james92corner on May 20, 2019 2:00:38 GMT
Am I the only one who gets this error
Assets\FPCameraAddon\Scripts\Core\vFirstPersonCameraSwap.cs(73,24): error CS1061: 'vThirdPersonInput' does not contain a definition for 'cameraMain' and no accessible extension method 'cameraMain' accepting a first argument of type 'vThirdPersonInput' could be found (are you missing a using directive or an assembly reference?)
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Post by hb1234 on Jun 9, 2019 3:51:51 GMT
Am I the only one who gets this error Assets\FPCameraAddon\Scripts\Core\vFirstPersonCameraSwap.cs(73,24): error CS1061: 'vThirdPersonInput' does not contain a definition for 'cameraMain' and no accessible extension method 'cameraMain' accepting a first argument of type 'vThirdPersonInput' could be found (are you missing a using directive or an assembly reference?) I am also getting this error.
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