Does anyone know how to resolve the below error:
NullReferenceException: Object reference not set to an instance of an object
Chronicman.VendorBuyMenu.Confirm () (at Assets/VendorAddon/Scripts/UI/VendorBuyMenu.cs:113)
UnityEngine.Events.InvokableCall.Invoke () (at <f98083cbc97e4fa0a4ef2f523feff5e1>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <f98083cbc97e4fa0a4ef2f523feff5e1>:0)
UnityEngine.EventSystems.EventTrigger.Execute (UnityEngine.EventSystems.EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventTrigger.cs:216)
UnityEngine.EventSystems.EventTrigger.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventTrigger.cs:273)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:262)
UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:385)
I was getting this error while using the Melee controller only as im making a fighter game. The error would appear after clicking the buy button. I tried again using the shooter controller and it seems to work now. So I guess this only works with the shooter/melee controller