|
Post by Chronicman on Feb 5, 2021 23:11:19 GMT
|
|
domuk
New vMember
Posts: 7
|
Post by domuk on Feb 10, 2021 12:16:21 GMT
Thanks for these free addons i am testing today and will give feedback on them, also im going to write a review on the asset store for your awesome Basic locomotion pack.
|
|
|
Post by Chronicman on Feb 10, 2021 13:13:52 GMT
Your welcome for the addons, however I do not have a basic controller on the asset store. You must mean Invectors basic controller. This addon does require the inventory system from Invector so Melee or shooter is required.
|
|
domuk
New vMember
Posts: 7
|
Post by domuk on Feb 10, 2021 13:33:38 GMT
Your welcome for the addons, however I do not have a basic controller on the asset store. You must mean Invectors basic controller. This addon does require the inventory system from Invector so Melee or shooter is required. yes i have this Third Person Controller - Basic Locomotion Template. if the plugin works with the melee i will get that soon i guess thanks again.
|
|
|
Post by Chronicman on Feb 10, 2021 14:06:06 GMT
Awesome, gonna make a suggestion pick up the shooter instead of the melee. It’s only 20$ more and it includes the melee which includes the inventory system. In all honesty this is one of the best controllers out there ATM and I have every one pretty much. It’s well worth the money for what you get. The Devs are amazing and have been updating this asset for years now. Your call tho 😊
|
|
|
Post by manwitch on Feb 11, 2021 22:19:10 GMT
I had a chance to try out your loot and vendor systems, They loaded up great with zero warning or errors and work as planned. Very nice work you do Chronicman. Thanks again for what you do for this community, it's admirable for sure. Unfortunately the new Invector update has made it impossible for me to use it anymore as it doesn't work with UMA 2 anymore. So I won't be able to use it or your wonderful addons for this project, because I'm heavily invested into UMA for this one. I think it has to do with the way the new Invector update uses the parent-child thing and UMA doesn't like it... at all lol. And I haven't been able to solve it after 2 solid days of trying. Any way, thanks again for all you do, and hopefully when I get this project more finished I can start another using Invector plus addons.
|
|
|
Post by Chronicman on Feb 12, 2021 13:55:33 GMT
UMA is a really good bunch of assets but a pain to setup lol. That’s really a shame that they are no longer compatible. I know the creators of UMA did support a integration package at one time. Maybe you could write UMA and ask them if they know a work around or maybe Invector might. What controller are you gonna use for your project if you can’t find a fix for this. I would try and help however I got frustrated before the new patch and gave up lol.
|
|
|
Post by manwitch on Feb 12, 2021 21:39:57 GMT
I'm probably going to try to use playmaker with some custom scripts to do what I need... I doubt I can get climbing put in, but I think I can do everything else I need with it. I thought about asking around about getting it to work with invector but I don't think there are a lot of people using the 2 together, so there isn't much help out there.
But again thanks for all you do for the invector community. I still really like invector and will definitely use it in the future.
|
|
|
Post by jbacal on Mar 9, 2021 4:15:01 GMT
Another nice addon. Thank you. In the demo, the LootManager gameobject has a loot manager script but this component generates an error because there is no vHealthController on this gameobject. Not a big deal but it did confuse me for a bit. Thanks again!
Update: Also you might wish to add [vClassHeader("Item Collection", false, iconName = "triggerIcon")] to your vItemCollection script so the header has the correct name.
|
|
|
Post by srnash on Sept 14, 2021 11:01:57 GMT
Chronicman ty for the asset, but i have a many question to you, would there be any way to contact you to see if you could help me? or directly through the forum?
|
|
|
Post by skullvez on Nov 2, 2021 16:20:51 GMT
Chronicman I got it working using the Invector FSM AI but when I attach it to any animals with Emerald AI, it dont work for some reason. Any ideas? Great job either way! Gonna use it for sure and also I'm gonna try out your vendor addon too! Thank you very very much and keep up the killer work!! 💀🎮🕹️
|
|
|
Post by Chronicman on Nov 5, 2021 3:44:56 GMT
Chronicman I got it working using the Invector FSM AI but when I attach it to any animals with Emerald AI, it dont work for some reason. Any ideas? Great job either way! Gonna use it for sure and also I'm gonna try out your vendor addon too! Thank you very very much and keep up the killer work!! 💀🎮🕹️ Updated the system, added some tutorials.
|
|
|
Post by skullvez on Nov 15, 2021 17:32:45 GMT
Chronicman I got it working using the Invector FSM AI but when I attach it to any animals with Emerald AI, it dont work for some reason. Any ideas? Great job either way! Gonna use it for sure and also I'm gonna try out your vendor addon too! Thank you very very much and keep up the killer work!! 💀🎮🕹️ Updated the system, added some tutorials. Thanks again! Hope all is well. I got the spider/non human enemies to drop the loot using Emerald AI using your guidance. I had another question. Its about both this loot add on and the vendor add on. Is there a way to combine the two and say when you kill the enemy and they drop the loot, you get a random amount of currency/money? I tried to attached the currency purse and the script but it only gives you a set amount each time, not random. Which is still cool and Ill take it but wanted to know if you know how to make that work or if possible. Either way thanks again! Im a big fan of your work! 💀🎮🕹️
|
|
|
Post by Chronicman on Nov 16, 2021 23:01:36 GMT
Updated the system, added some tutorials. Thanks again! Hope all is well. I got the spider/non human enemies to drop the loot using Emerald AI using your guidance. I had another question. Its about both this loot add on and the vendor add on. Is there a way to combine the two and say when you kill the enemy and they drop the loot, you get a random amount of currency/money? I tried to attached the currency purse and the script but it only gives you a set amount each time, not random. Which is still cool and Ill take it but wanted to know if you know how to make that work or if possible. Either way thanks again! Im a big fan of your work! 💀🎮🕹️ Thx for the kind words my dude. Replace the code inside CurrencyItem class public int amount;
public int maxAmount;
public bool ranomzieAmount;
/// <summary>
/// Collect Item
/// </summary>
public void OnCollect(GameObject other)
{
CurrencyManager currencyManager = other.GetComponent<CurrencyManager>();
int toAdd = ranomzieAmount ? Random.Range(amount, maxAmount) : amount;
currencyManager.Add(toAdd);
vItemCollectionDisplay.Instance.FadeText("Acquired:" + toAdd + " " + currencyManager.name, 4, 0.25f);
Destroy(gameObject);
}
|
|
|
Post by skullvez on Nov 19, 2021 23:12:08 GMT
Chronicman Ayyye thank you so much bro! That worked like a charm!! I got the vendor working in a lil video and I gave you a S/O too. Here the link . Fast Forward 3:40 to see vendor part. I just got to customize the vendor background and some other stuff but everything is working great. Killer job again man. This adds so much. I def need a story now. lol If you ever need any animated graphics with a logo or intro video, LMK. I got skills with After Effects and Photoshop and I could make you something dope for you for free. Thanks again bro! 🕹️🎮💀
|
|