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Post by quickdraw on May 5, 2021 15:10:00 GMT
Over the past couple of months I've been working on a new Inventory System, Abilities/Skills System, Resource Deployment, Crafting, Trading, and Stats System that Integrates with Invectors Weapons, has a Saving/Loading System for various Invector elements such as the Ammo Manager, so it will always remember what ammo you've used to reload weapons, it will also unload ammo from a weapon back into the ammo manager on changing weapons. Weapon/Cooldowns, Food/Water Consumption with Cooldowns, Item Locking when being used, so you can't switch slots in the inventory and hotbars. Inventories for Vehicles, and Storage Boxes/Containers. It's for my game, but if the demand is there I will create an asset pack that has Invector integration as an alternative to the stock inventory, as I've learned a lot since creating this version. Item images are placeholder, while I worked on it. These are not the latest screenshots, but will showcase a video on it soon. Edit: Updated visuals 23 Sept 2021
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Post by chrisredfield on May 5, 2021 20:22:29 GMT
Please release it as pack. Al does it have a feature of not being able to pick up items if slots are full?
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Post by quickdraw on May 5, 2021 21:10:53 GMT
Please release it as pack. Al does it have a feature of not being able to pick up items if slots are full? yes it does - This version only allows one item type per slot, with a maximum defined stack size for Carrying Items. If the item is already there, then it will increase the item count, if it exceeds the stack size, any left over from picking up the same item type drops the rest, so it can be picked up later when you have space. It has a larger cargo storage too, so you can move items from your Carrying Inventory to a Cargo Storage Container (for example) on enabling it within a trigger, so you can store a larger capacity of items. It has plenty of other functionality and a fully featured API, so you can use it in-game for reducing item counts of a specific type of item, adding items, counting how many of that item you have, increasing/decreasing health/hunger/thirst and so on.. it also has a fast ability to pick up items when you are running, so you don't need to constantly press the pickup key to get an item, it uses the players head tracking and will pickup what you are looking at. You can also define what items you can have in each slot, if its not allowed to go in a slot it will snap it back to the carrying item slots defined. When I'm done with it, I plan to make it so that other skins can be applied. Then I'll create a version as a pack as it needs some tidying up and made asset pack friendly with more detailed documentation, some ready made icons, demo scene etc.
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Post by quickdraw on May 31, 2021 4:51:42 GMT
Added Backpack support today. So you can have 6 carrying slots, 6 pocket slots, and up to 6 backpacks in your carrying slots (small +6 slots, medium + 12 slot, large + 18 slots), so you can alternate between different backpacks. Save/Load System for the Backpacks, Carrying Items/Pockets/Equipped Items.
Getting Closer to a pack release. Still some things to do.
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Post by beinomat on Jul 4, 2021 18:38:45 GMT
This sounds great! I tried to implement some things like the backpack system myself, but it turned out to be more of a workaround than actual system :P Looking foreward to trying this!
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Post by denvzla on Jul 9, 2021 6:07:49 GMT
Great, I hope you finish it soon, to implement it in my game, I would buy it
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Post by beinomat on Sept 21, 2021 11:28:39 GMT
Getting Closer to a pack release. Still some things to do. Just wondering how you are doing on that pack release. I could really use this
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Post by quickdraw on Sept 23, 2021 15:41:39 GMT
Still working on it. Trading System to do, and I still need to make it asset pack ready, along with a central admin system to manage all the sub systems and tidy up some of the code. I've updated some of the visuals on the first post (icons are a bought in asset pack I use for testing).
The Transport Carrier titled GUI you see in the shots, would be Vault Storage, but you'll be able to change the titles from the Central Admin. Every slot you can change or move around and specify what is allowed to go in there. Storage containers still to create.
I need to also create a loadout functionality that you start with, provide an option to encrypt the inventories to stop tampering. This is also local storage, so I'm thinking of adding a Cloud based version too. So you can save the data remotely. But this I'll probably do as an update.
After this I'll be creating a few more add-ons for the Inventory System, which will work well together.
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Post by quickdraw on Apr 21, 2023 1:13:01 GMT
My game took a priority, but I will revisit this after my game is out. Taking the best bits from what I have created and placing it into an asset pack with improvements since my coding ability has improved since I started.
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