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Post by snackzilla on Apr 26, 2017 16:49:29 GMT
Alright, I've come across something else with a hopefully simple solution. I'm mostly using the "Shooter" system as a basis for a magic projectile based system. I've got my animations and stuff set up (I'm using the Handgun for testing purposes). I've got it working how I like, except for the hand...The "Handgun" always ends up in the right hand. Is there an easy way to change which point the weapon attaches to, like on a PER weapon basis? The end goal is "Magic" (Handgun) in the left hand, and a Sword in the right. Did I miss something in the documentation, or are we not able to choose whether or not our character is left or right handed? On that note..Is it even possible to dual wield a "Handgun" AND a Melee weapon? QuickEdit: I'm also using the template WITHOUT the inventory, if that makes any difference. Nothing against the Invector Inventory, it's lovely. I just prefer my own.
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Post by uberwiggett on Apr 27, 2017 1:41:17 GMT
Hmm not sure if you can dual wield properly yet. Mainly because the shoot mechanic is setup to aim via the camera from the right side ( although you can change view to left side). You can probably get away with mirroring attack animations for melee weapons and having items designated for left hand to equip to the left hand equip point. But I think there will have to be a lot of editing the scripts to allow ambidextrous weapons.
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Post by snackzilla on Apr 27, 2017 3:26:46 GMT
Maybe a future release then. Until then, I'll focus on getting my other movement and combat buttery smooth! Thank you for the information. I might give it a go anyway, and if I do, I'll report back.
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Post by uberwiggett on Apr 27, 2017 7:05:15 GMT
I could be mistaken, someone else might have tried it and been successful but as far as my knowledge of the template goes, there'd be a few walls to break down. Not inpossible though
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