drelee
Junior vMember
Posts: 46
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Post by drelee on Jun 24, 2021 20:27:51 GMT
Currently I have a working fsm that deactivates the player game object when entering the vehicle and that part all works fine. But when I try to exit the vehicle which activates the same player game object I get several invector inventory errors: "Invector.vItemManager.vItemAmountWindow.OnEnable () (at Assets/Invector-3rdPersonController/ItemManager/Scripts/vItemAmountWindow.cs:18)". Is there a better way of doing this? I basically want to switch control of the camera to RCC and disable the players input until I exit the vehicle. Any assistance is appreciated
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