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Post by dracin on May 2, 2017 15:39:47 GMT
Could anyone point me in the direction of any info on adding additional attacks to the controller? I'm currently looking at adding an AOE attack for example.
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Post by uberwiggett on May 3, 2017 0:14:07 GMT
Yes there are a few videos on youtube for them, someone subscribed to me last night and liked the exact video but I can't grab the link at the moment. Either google search wiglord on youtube or have a look at my tutorial thread to find my videos. I'll try and post it here when i get home
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Post by dracin on May 3, 2017 0:33:52 GMT
Very helpful. Thank you, uberwiggett.
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Post by uberwiggett on May 3, 2017 0:39:14 GMT
No problem! I'm not sure if it is a 100% answer to your question but when ai am home I can check it out and do a new one if it isn't. Adding a new attack isn't too hard. If it's just an unarmed attack you can just add (or replace) the animation in the current attack slot. If it's a new type of weapon you can just duplicate the sword attack slot and put in your new animations, then assign it a new attack ID number and link the weapon to that ID number and you have your new attack! If it's a special unarmed attack, so you want to keep the normal punches and kicks but have a super move mapped to a separate button, you can probably just leave the weak unarmed attack as it is, and change the strong unarmed attack to your special move. But yeah I can guide you through step by step in a video tutorial, just let me know which option you want.
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Post by shadex on May 3, 2017 16:58:06 GMT
Could anyone point me in the direction of any info on adding additional attacks to the controller? I'm currently looking at adding an AOE attack for example. Your going to have to be more specific on how you want to implement it. Is it part of a pre-existing combo? like 3rd sword slash is an spinning aoe? or is it an extra button added to the input manager (f1 does the animation) or a combo of buttons pressed (light attack + heavy attack). Next Question, is the AoE part of the animation (a 360 sword swing) or does it need it's own collider (A Magic Bomb, firestorm, ETC). Then finally It's it a Point Blank Area of Effect, or does it require targeting? And if so do you own the shooter package? A 360 sword swing is easy to setup. A Magic system is harder, but the shooter framework has an awesome foundation for it.
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