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Post by kingceryn on Oct 28, 2021 13:53:04 GMT
EDIT: Just updated to v2.5 of DIRECTION COMBAT featuring a TON of new tweaks and features! CLICK HERE to Buy Now!kingceryn.itch.io/invectordirectionalcombatCurrent Downloadable version: v2.5 **CHANGELOG v2.5 -Added JUMP ATTACKS to both Player and Enemies, and DASH ATTACK options to the Enemies. Refined Start/Stop times on all functions. Optional DASH ROTATION option to move without rotating to dash direction. -New Navmesh Terrain sampling for movement over uneven Terrain, without warping through the ground for Enemies. -New vLockOnDirectional component to lock onto colliders without a HealthController needed. Static objects, large enemies with multiple limbs, etc. Automatically toggles back to standard when not locked on. -HORIZONTAL Targeting option, to combine Left/Right detection along with CameraForward, when not using vLockOnDirectional (A/D keys, or LeftThumbstick, etc). -Added a simple Directional Object Spawner to spawn things like SPELLS or TRAPS in various ways (towards Player, Camera Forward, on vLockTarget, Raycast etc). -MOVE DURATION value changed to MOVE SPEED (smaller values = SLOWER movement, LARGER values equal FASTER movement. All other DURATION values are unchanged).
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Post by deirre on Oct 28, 2021 19:03:33 GMT
I can definitely use this...will this be in the unity asset store?
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Post by kingceryn on Oct 28, 2021 23:35:29 GMT
I can definitely use this...will this be in the unity asset store? Not sure, but if I can get it approved i might. Prefer to keep control of where I host things. Not too picky about Unity Asset store "certification" or "stamp of approval," etc, but not opposed to it!
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Post by deirre on Oct 29, 2021 19:02:27 GMT
Im going to get it, its easier to track stuff if most is in one place. I will get it from your site and post a video of the results. You can use the video to promote it or any other promotions.
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Post by kingceryn on Nov 1, 2021 0:41:03 GMT
Im going to get it, its easier to track stuff if most is in one place. I will get it from your site and post a video of the results. You can use the video to promote it or any other promotions. Thanks! It's gonna keep getting updates, but if you bought it at the lower price youll still have access. Working on a dodge/counter attack move, as well as a new "UnDetected" event system, just to make it easier to manage when targets are detected. Also testing another Animator Script for Enemy AI animations, for "about to attack" and "is attacking Player" stuff
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Post by deirre on Nov 3, 2021 21:45:07 GMT
I bought it and love it....it works perfectly. So, I will wait for the next update.
In the meantime I will press on. FYI - This is the first time I have released a video for this and itson track to be released next year.
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Post by kingceryn on Nov 4, 2021 2:31:29 GMT
I bought it and love it....it works perfectly. So, I will wait for the next update. In the meantime I will press on. FYI - This is the first time I have released a video for this and itson track to be released next year. That looks awesome! Like Conan-meets-God of War! And happy it works! Next update will have a "Counter Attack" move and an "undetected" event, to trigger anything on the Target
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Post by uberwiggett on Dec 2, 2021 0:43:50 GMT
Nice work! Two things i'm looking out for would be the dodge/counter system, and if it is compatible with the multiplayer changes
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Post by kingceryn on Dec 4, 2021 10:12:34 GMT
Nice work! Two things i'm looking out for would be the dodge/counter system, and if it is compatible with the multiplayer changes Just finished my counter system 5 minutes ago! Next Update will have a bunch of new tweaks.
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Post by kingceryn on Dec 8, 2021 14:27:06 GMT
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Post by kingceryn on Dec 10, 2021 14:23:15 GMT
Slight hotfix is now up, current version is v1.2.5!
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Post by drelee on Dec 16, 2021 20:22:19 GMT
does this system work with the latest version of invector 2.61?
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Post by kingceryn on Dec 17, 2021 18:33:03 GMT
does this system work with the latest version of invector 2.61? It should! Older versions may have trouble, not sure
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Post by drelee on Dec 19, 2021 15:16:02 GMT
Yes it works, its my favorite asset in unity right now. Cheers to you for this!
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Aaron
Junior vMember
Posts: 44
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Post by Aaron on Jan 8, 2022 14:39:05 GMT
This thing is awesome. I'll post some videos once I get it set up a little more.
And thanks to Kingceryn for the quick reply to fix my issue.
(When you buy this, if the Enemy_Directional characters are all missing a script - it's the v_AIController Script, which can be found in the [ Melee Combat > Scripts > Character AI ] folder. Open the Prefab {it might give warning about saving - just okay it and continue} and now add the v_AIController script and delete the Missing Script. When you do this, your Enemy_Directional character will now have and extra SphereSensor, make sure you Delete the extra one - the Correct one will be in your v_AIController [Detection] Sphere Sensor Slot - Just click on that to make the Enemy_Directional open in the Hierarchy and you'll see the 2 SphereSensors will be right next to each other. And lastly, in the v_AIController [Detection} set Obstacle Layer to "Default," if it's not already, to keep your bad guys from animating through the walls - Now you're good to go and create violence!)
The reason this happened is because the Directional Combat system was built using a newer version of Invector Melee than the one I'm using and they had updated the scripts. Simple problem/Simple solution.
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