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Post by shizane on Feb 7, 2022 16:24:28 GMT
So I just wanted to share to the Invector community that I figured out how to integrate RCC with Invector using the using Trigger Generic Action and Events with Delay. I dont mean just using RCC's Enter/Exit script (because this hides the player), I've also got an entering the vehicle animation working as well. (Currently adding exiting the vehicle).
Dont have time to post the steps now but if anyone see's this, reply and I'll post it.
Cheers.
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Post by denvzla on Feb 7, 2022 18:46:25 GMT
Hi, if you could share it, it would be very good thanks...
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Post by hybridinstinct on Feb 8, 2022 12:55:11 GMT
This would be really great, thank you.
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Post by shizane on Feb 8, 2022 13:33:40 GMT
Sorry just seeing this now, I don't get email notifications. I'm not able to post screenshots here so perhaps I can post on Discord when I have this ironed out.
I'm still refining it as its having issues. I'm actually not using RCC's enter/exit scripts at all.
I just have an enter car collider parented to the car with a Trigger Generic Action and Events with Delay.
Then the same for the Get out of car collider (on the seat).
I would say this video is close to what I'm doing but when I have this ironed out ill post it on the Discord
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Post by daweller on Feb 12, 2022 10:45:05 GMT
I would be interested to... I use RCC and Invector... but would like the player to be visible active, so that ( assuming I get multiplayer working ) a sniper can shoot a player who is driving a car. I assume I can find your discord if I search for shizane?
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