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Post by ImAleee57 on Feb 16, 2022 22:41:08 GMT
Sorry for my bad English but I'm Italian.
Hi, as the FMS AI doesn't have the roll i have implemented it through "FMS Behaviors" saying that if the enemy is attacking then roll. The problem is that, the roll animation works fine but if i create a new Sub-State Machine like the roll one and i put costomized animations they don't work. I also tried copying the roll settings in the animator and in the Assets Folder but nothing. Since the animation is a Dash it doesn't go left or right but stays in place. Could you help me please?
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