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Post by aditya18 on Jun 25, 2022 19:49:39 GMT
Hello, I asked how to integrate Invector with RCC here but peoples ignored :( And now I have integrated Invector with RCC with enter/exit animation myself, everything is nice without any errors ;D
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drelee
Junior vMember
Posts: 46
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Post by drelee on Jun 26, 2022 12:18:00 GMT
Can you share how. I have RCC integrated, but the inputs are screwed up upon building the game and i havent been able to fix. Everything works fine in the editor<play mode. Ive also asked and crated a thread, no respo nses.
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Post by aditya18 on Jun 27, 2022 12:52:13 GMT
will share u the detailed complete process soon once I fix some issues.
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Post by aditya18 on Jun 27, 2022 14:06:10 GMT
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drelee
Junior vMember
Posts: 46
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Post by drelee on Jun 27, 2022 19:52:20 GMT
Actually I am getting very weird issue, everything works great, if I do any little tweaks in RCC Vehicle script no matter what settings for example ABS if I enable it and revert it back (disabled it again), then my character (Invector TPC) not able to sit in vehicle :( It's very weird even I do undo it doesn't fix. Just working on that to fix. See the gameplay video I am attaching ignore how the door open cause I didn't set it's rotation axis. Btw your work contains the enter/exit animations ? give me some more info about your issue, I have seen yr previous post regarding that issue and it seems to be not very big or tough problem, so don't worry bro I will try to fix your issue :D. RCC with Invector Video: drive.google.com/file/d/1eS9pweWfhc440LlXaRGvRnFFwlqR0chH/view?usp=sharing Yours is a more complete with the door animations, as i i have not implemented that, my character simply enters the vehicle and the camera switch is immediate. Everything is fine in play mode from the editor in Unity, but when I play an exported build, the Invector inputs are totally out of whack! Yes, im using the BCGenter-exit script. However, while I was trying to record my issue to show you the problem, I discovered more info. I created a pause menu, and on my pause menu i have a restart button that restarts the current scene. Upon me restarting the scene from the pause menu, the inputs all work correctly again, but there is a some sort of issue with the camera when I enter a vehicle, as the screen starts shaking. Here's the video below, and thanks for responding back and any help is greatly appreciated. BtW, I like those door anims you got there. drive.google.com/file/d/1Wh6NNzRhjf1zMgupWeww5-FNHR2lQoXh/view?usp=sharing
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Post by aditya18 on Jun 28, 2022 8:16:21 GMT
So your game is for PC, the character moving issue seems to be related to Input Manager. Does your character works normal without RCC Implemented ? For now you can check your Input Manager mapping, It should be like this in Horizontal section > Alt Negative Button (a), Alt Positive Button (d), Sensitivity (3 or any but not 0), Snap should be enable, Type: Key or Mouse Button, Axis should be X axis. And now go in Vertical section and do the same just do Alt Negative Button (s) and Alt Positive Button (w) for Vertical and Axis should be X axis for this too. Hope this may solve your issue, Please let me know.
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drelee
Junior vMember
Posts: 46
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Post by drelee on Jun 28, 2022 16:05:40 GMT
Actually, I just haven't converted the controls for mobile yet, but Im making for pc and mobile. My input mappings are just as you stated: And to answer your questions, yes everything works fine when i disable rcc camera
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Post by aditya18 on Jun 28, 2022 17:45:13 GMT
Is your RCC camera depth value 0, If it's 0 then set it to -1. do this for only RCC camera keep your Invector camera as it is. If this doesn't work use this Input Preset given below. And then let me know.
Input Preset: drive.google.com/file/d/1y6rw5LONWQQnwFTcZ0ASxXY_X1v1rAiM/view?usp=sharing
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Post by aditya18 on Jun 30, 2022 9:39:34 GMT
And yes make sure that event system (if you have it in your scene) of Invector get disable when character sit in RCC.
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drelee
Junior vMember
Posts: 46
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Post by drelee on Jul 1, 2022 15:30:26 GMT
Sorry It took me a couple days to get back, but I was going through a rough period with my project. I could not even open my project for awhile after trying to switch builds to android. That caused me to go down a long list of troubleshooting before eventually getting it to open again. Now that its working again, I have used your preset and also set the depth of the rcc cam to -1, but the issue still remains. The developer of Bonecracker games informed me that others have reported this same issue when working with Invectors controller, so i dont think theres anything wrong with my input settings. Im no coder, but I am also not new to Unity or RCC and I know how to work them both well, as i use RCC in all of my projects. But there is always an issue with the camera taking control of the scene. And no I don't have an event system in the current scene. Like i said its a very weird issue, as the issue only occurs when initially pressing play, but it works fine if I restart scene in game, no matter how many times i restart the scene.
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drelee
Junior vMember
Posts: 46
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Post by drelee on Jul 1, 2022 15:37:59 GMT
Hopefully the dev at Bonecracker can help with this, or maybe invector and bonecracker games could hopefully work together on an integration, as i know invector support also gets several questions about this just looking through all the threads. If I cant get this to working properly, Ill either 1, abandon it and swap with the free vehicle addon, or even wait til you finish polishiong your setup and maybe share the steps with me. Either way, thanks a lot for all the help.
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Post by soumikpiku1 on May 29, 2023 18:36:23 GMT
Hello aditya18,
can you please tell me step by step how did you create that for mobile canvas. if you make a video for that, it will be more helpful... please..
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