Hey Thanks, I'm actually looking for the scripts already made instead of having to copy/paste to a new script, Do you have the Scripts for this that you could send me?
The original system was 5 scripts which is why copy and paste was valid as a release method aka known as zero hosting potential issues.
Version 2.x is 52 scripts with extensive documentation and example spells scenes etc and will be released as a unity package shortly (undergoing final testing tonight)
As a teaser the current feature list includes:
Full pooling system, automatic or pre-warmed
• Centralized spawn class linked to the pooler, including spawns on birth, death, body removal, spell hits & explosions, trapped objects, proximity triggers, and more
• Player and AI magic enabled character creation wizards for easy setup
• vInventory integration for spells, including custom AI item manager
• Leveling system with data abstraction layer, modifiable attributes, resistances & formula’s
• Main menu system linked to the data abstraction layer
• SQLLite/EasySave2 abstract data layer implementation (easy to clone for other data formats)
• Character information screen
• Attribute System with Point Spending
• Magic weapons and armour with damage and resist types linked to the levelling system
• New Damage System with Damage Over Time, and various Damage Types
• Damage Mitigation System including resist types
• Weapon trails effects
• Custom animation on AI instantiation
• Status effects aka burning, poisoned, frozen etc
• Generic AI without modifying the Invector core (Experimental)
• Ranged AI for Invector Core AI capable of spell casting or arrow shooting.
• Feed vWaypoints into the animator and trigger actions
• 600 free gems unique to this asset (uses the Unity Gem Shader)
• Merge LOD levels from simplygon output onto singular bone structure
• Character equipment material changer (across multiple LOD levels
• Generic ragdoll builder which works from bone chains
• Archery and Thrown weapon System
• Complete custom-made spells and Skills Examples, free for commercial use
• Custom Emissions Shader
• Shield Bash System
• Custom inputs for spells
• Magic Projectile Script with homing and advanced targeting systems
• Custom hand effect’s
• Animator based multi-layered spell casting system
• Custom Spell Sounds
• Physics Based Spells
• Gold and Object Collection System that shows in the Character Screen
• Custom Scripts to do everything from Raise the Dead to Heal.
• Basic Character Creation System (Name, Axis, Class, Race and Alignment)
• Damage Mitigation System
watch this space
Shades of Insomnia