- [Controller] Add StepOffsetLayer to be used on props that you don't want the character to walk over - [Controller] Improvement in the Health Controller for better handling reviving the controller - [Controller] Fix vAnimatorTags not resetting when re-enabling the controller - [Controller] Add SetJumpMultiplier method for events usage - [Controller] Add Example for auto show/hide health and stamina bars (ShowHideSlideControl component) - [Ragdoll] Improvements when disable/enable/reviving the controller while ragdolled - [Inventory] Add vCheckItemsInInventory example to check a specific ammount of items in the Inventory - [HUD] Add editable smooth for all sliders (health and stamina sliders) - [Camera] Improvements in the ThirdPersonCamera Start Smooth routine - [Camera] Add ThirdPersonCamera start smooth factor - [Camera] Fix bug when culling with the Zoom option enabled - [Shooter] Fix vImpactEffect component not calculating the Range correctly (tks to discord user pbgaming) - [Shooter] Fix Aiming Pose Animations not matching the Shot animations - [Shooter] Fix Sniper ScopeView UI not activating - [Shooter] Improved Aiming & Shot Alignment during Shot Animation