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Post by justsomedev on Jan 1, 2023 2:32:09 GMT
Hello, I'm trying to create a strong air attack that transitions into grounded strong or weak attacks when the character lands. I already established this with the weak air attacks but for some reason it doesn't work for the strong air attack. When I press the strong attack input the character doesn't execute the attack animation. I followed the instructions in the thread "How do I perform a WeakAttack in the air? - malse" to create both the strong and weak air attacks.
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Post by Invector on Jan 9, 2023 13:36:12 GMT
Open the script vMeleeCombatInput and search for the MeleeAttackConditions method, remove the && cc.isGrounded condition
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Post by justsomedev on Jan 10, 2023 2:15:02 GMT
Thank you for responding. I already have && cc.isGrounded condition removed from the script. I removed it for the weak jump attacks that I already have set up, but for some reason the strong attacks aren't working in the same manner even with the && cc.isGrounded condition removed. I checked the strong attack input and trigger strong attack sections in the vMeleeCombatInput script but I don't think the issue resides there.
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