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Post by deirre on Jun 25, 2017 3:04:27 GMT
Finally got a chance to get started. Working on the ground textures and finding the right assets. Early stages, getting excited.
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Post by deirre on Jun 25, 2017 3:18:10 GMT
Started the final Arc of the series....
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Post by deirre on Jul 2, 2017 1:05:15 GMT
Finally got to try out the Generic Trigger.... It works better than expected. Got to rethink my approach to all of my Arcs.....
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Post by Invector on Jul 2, 2017 15:52:14 GMT
This is looking pretty great deirre The GenericTrigger was a pretty game changer for Level Interaction and we didn't stop there, on this next update 1.1c (already available for the vStore) we add a new script called ContainsItem which will check if you have a specific Item by ID or Name and you can call events to do stuff. I've created a new demo scene for the Inventory which has several examples on how to add/remove/drop/check/unequip/equip items on demand, it has a room with a locked door and you need to have the Keycard to unlock the door, it has the animation, sound fx, etc... I think you guys will very much enjoy this one
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Post by deirre on Jul 7, 2017 0:18:00 GMT
This is looking pretty great deirre The GenericTrigger was a pretty game changer for Level Interaction and we didn't stop there, on this next update 1.1c (already available for the vStore) we add a new script called ContainsItem which will check if you have a specific Item by ID or Name and you can call events to do stuff. I've created a new demo scene for the Inventory which has several examples on how to add/remove/drop/check/unequip/equip items on demand, it has a room with a locked door and you need to have the Keycard to unlock the door, it has the animation, sound fx, etc... I think you guys will very much enjoy this one
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Post by deirre on Aug 18, 2017 7:00:47 GMT
Finally back from job assignment. Trying to get back in development mode after a month of nothing but pricing and financial data. So far I'm half way done with the first level. I changed the main character due to an awesome Kit on the asset store, Ill discuss it later on another thread. I am developing all my games on my surface Pro now, gotta love the extra portability. This is actually part of the first level. Im focusing on visuals and level design. I will clean up the camera/controller issues later. Youtube Link WebGL Link deirre.itch.io/modern-arq-performance-test
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