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Post by xenoblackinc on Jul 3, 2017 14:58:05 GMT
I understand most of you here are programmers and good ones at that. Listen I'm not trying to be rude to anyone but I'd appreciate it if people would stop telling me to learn to program. Seriously I don't have the time or the patience for it. My strength is design, audio, writing. I'm willing to compensate those for their time and effort if they are able to help me out other than that please stop telling me to program.
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Post by steak on Jul 3, 2017 22:12:53 GMT
For what it's worth. I don't think anyone is trying to belittle you or offend you when they make those comments.
from experience, I was in the same boat as you. I wanted to concentrate on design, story, artwork, etc. I had little interest in learning how to code or script, and wanted to just buy all of that. However, you will quickly come to realize that most of that is far from plug and play. Using pre-made scripts rarely ever work correctly without a good bit of reworking. When they do work, they break other things. Or, they don't encapsulate every idea that you have, and suddenly you find yourself dumbing down your vision to accommodate for the scripts.
I still don't want to learn the programming side of things! But, you are going to inevitably learn it when you start fighting with it anyways. Lol.
another option. Grab something like playmaker. Playmaker essentially does most of the programming for you, and you just have to visually line it all up like a workflow.
there are tons of tutorials on how to do practically anything, all on YouTube. Plenty of people here have also proven more than willing to help.
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Post by tharindu on Jul 4, 2017 5:02:22 GMT
For what it's worth. I don't think anyone is trying to belittle you or offend you when they make those comments. from experience, I was in the same boat as you. I wanted to concentrate on design, story, artwork, etc. I had little interest in learning how to code or script, and wanted to just buy all of that. However, you will quickly come to realize that most of that is far from plug and play. Using pre-made scripts rarely ever work correctly without a good bit of reworking. When they do work, they break other things. Or, they don't encapsulate every idea that you have, and suddenly you find yourself dumbing down your vision to accommodate for the scripts. I still don't want to learn the programming side of things! But, you are going to inevitably learn it when you start fighting with it anyways. Lol. another option. Grab something like playmaker. Playmaker essentially does most of the programming for you, and you just have to visually line it all up like a workflow. there are tons of tutorials on how to do practically anything, all on YouTube. Plenty of people here have also proven more than willing to help. I think xeno's comment may be mostly directed at me for the background music thing. Look if you can spend for it there's no harm right now. But you will sooner or later realize this is an indie market and people don't always make what you want them to and every single rework is a cost that you will soon realize is a waste of money. Will you be asking someone to look at your project and pay them everytime there's some sort of upgrade happening on the controller that could be fixed by altering a line of code in one of your assets? Isn't time also an important factor? Aren't you ever going to think of how your program's performance is going to affect you in the future? These things will eventually hit you and the less you know about some basic scripting the sooner you'll realize things are getting hard. Programming is not rocket science. It takes some patience to learn but it's not the world's most difficult thing to do. For what it's worth I highly recommend taking Ben Tristem's unity course with c# on udemy. People are just scared of coding or rather reluctant to learn. But you'll realize when you start doing some scripting you'll get what you exactly want and not something someone pre-built for you. Of course you can't program every thing as a lone developer. I am using the Invector controller myself aren't I. The quest system I am making is a result of me not being happy about the options devdog's quest system pro offers for that price. It helps to know some scripting. At least use playmaker like steak mentioned till you get a bit familiar. Frankly what we tell you is not to offend you or belittle you. There's nothing someone out there gains by asking you to learn some scripting. This is a friendly community and it's for your benefit we tell you these. Taking good advice is entirely up to you though. Also this is the result of the first Google search I did on your requirement sir. answers.unity3d.com/questions/652919/music-player-get-songs-from-directory.html
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Post by uberwiggett on Jul 4, 2017 10:12:43 GMT
invector.proboards.com/thread/51/battle-music-add-onhaven't tested on new update but this might help. 100% with tharindu on this, it's easy to be a coder and buy assets, but it's harder to be an artist and buy code. You don't need to be a guru of c#, but by learning some of the basics of code structures it can help you figure out issues. I come on here with a very basic understanding and I use that to help me ask questions when I struggle with errors or things I want to put forward. My recent example is the left hand equipment in shooter template, I could find the section that I needed to look at, but also recognised that the system wasn't going to work without some changes so I decided to see if anyone with stronger knowledge had tried. I can also see your argument, you don't want to learn to fish, just buy it, but that doesn't work here because you are pretty much buying spoilt food that makes you sick eventually.
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Post by shadex on Jul 7, 2017 8:47:51 GMT
I understand most of you here are programmers and good ones at that. Listen I'm not trying to be rude to anyone but I'd appreciate it if people would stop telling me to learn to program. Seriously I don't have the time or the patience for it. My strength is design, audio, writing. I'm willing to compensate those for their time and effort if they are able to help me out other than that please stop telling me to program. The real problem here is that coders have this thing where they write a piece of code, and then they over value it. Case and point, the asset store often has crap assets for $20 when there is a free asset that is just better in every way. (Spawners come to mind) So what your going to get is a ton of people that want $100+ an hour to script the stuff you will need for your game. So unless your planning to spend 10k, you either need a coder on your team or you need to learn to do it yourself. Now i don't know how to say this in a nice way, and i feel bad because i'm not trying to hurt your feelings here. Thing is, you don't know if "Design" is your strength. It's completely subjective, and the only real messure is based on your players. Writing is near useless. There are some dialog heavy games, but i've never seen a story heavy game with bad mechanics succeed. Audio is good, but do you know how many out of work DJ's i know that will do audio levels and record SFX's for nearly free? or free if you count free sound. Now since you went out of your way to make a post like this, i assume your really sticking to your "I'll never program" mentality. It works both ways. Artists who can't program are just as likely to make a video game as programmers that can't do art (graphics, animations etc). That being said, it doesn't have to be that way. You don't have to be a god of it, you just have to know how to read it and understand how to change things, so that if someone forgets to expose a variable in the editor you can fix it. It's not the big systems that will get you, it will be the "make the door open" or "spawn an enemy here". If you have to rely on someone else that your paying, then you completely miss the point of unity as well. You lose all ability to rapidly prototype. Whats left is that you just get to play with someone elses systems you purchased. In other words you will never make the game you want to make. So i am sure by now your like "Screw this guy! he's just another idiot telling me to learn programing" so to that i say .... don't call me an idiot.... but beyond that..... think of this. If you don't know anything about coding, and you find someone to make your code, how will you know if its good? Even if it works, i could break if you equip a weapon in the wrong hand, or it didn't take into account someone walking backwards, or someone hard coded a send message system in update and speed up system time so update happens faster to get that responsive AI (and also slowing the game down to a crawl). Like honestly, i say this not because i care, because i really don't. I say it because i was once where you were at, and it was a painful realization after buying tons of assets when i realized i'm not getting anywhere if i don't learn to code.
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Post by tharindu on Jul 7, 2017 9:54:02 GMT
^ lol Couldn't agree more xD
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Post by jrackley on Jul 7, 2017 19:23:58 GMT
Hey guys, this is Val, and I wanted to chime in on here for xeno. Your a designer, right? You enjoy making the levels, placing the NPC's, designing the quests, collectibles, etc... Awesome, because that is what I like to do as well. Lucky for me, Jeremy is the coder. As a team, we work together very well, but, with you being one person......it's going to be next to impossible for you to make a game without some coding skills. I have been told that Unreal is much more code friendly for those of us that are not coders, but still want to make a game. You may want to check that out. Not sure if it's true, but it's worth a shot.
I understand your frustration. Your one person, and learning how to code takes years of practice. Not only that, but it takes a certain personality and mentality to be a good coder. I don't fit into that personality type, and you may not either. Your either going to have to learn to code, pay someone to code, or look at Unreal and see if it is easier to use from a coding perspective.
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Post by tharindu on Jul 7, 2017 21:06:36 GMT
Hey guys, this is Val, and I wanted to chime in on here for xeno. Your a designer, right? You enjoy making the levels, placing the NPC's, designing the quests, collectibles, etc... Awesome, because that is what I like to do as well. Lucky for me, Jeremy is the coder. As a team, we work together very well, but, with you being one person......it's going to be next to impossible for you to make a game without some coding skills. I have been told that Unreal is much more code friendly for those of us that are not coders, but still want to make a game. You may want to check that out. Not sure if it's true, but it's worth a shot. I understand your frustration. Your one person, and learning how to code takes years of practice. Not only that, but it takes a certain personality and mentality to be a good coder. I don't fit into that personality type, and you may not either. Your either going to have to learn to code, pay someone to code, or look at Unreal and see if it is easier to use from a coding perspective. Hey Val, Glad to see you over here. I've seen screenshots and some playthroughs of your levels. I am a fan ^_^b
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Post by xenoblackinc on Jul 8, 2017 4:19:56 GMT
yea it's very hard to learn i'm not mad at anyone i'm looking to work with a coder but i'm going to try it. if i fail it will be added to the list of failures.
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Post by tharindu on Jul 8, 2017 12:34:17 GMT
yea it's very hard to learn i'm not mad at anyone i'm looking to work with a coder but i'm going to try it. if i fail it will be added to the list of failures. My only advice is take your time to learn it. Any one can learn to code it's not rocket science. But there's a right way to do things and that's what you need to learn. Anyone can be a coder. Takes a bit of skill and learning to become a clean software engineer. If you need help with resources on C# just reach out to me with your troubles.,
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