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Post by lvampirel on Jul 11, 2017 20:02:39 GMT
thanks mate, i tried it but it still doesnt work with that one, only time the right arm works is if i rotate the defaultequippoint not in position transform.
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Post by sickscore on Jul 11, 2017 21:28:05 GMT
thanks mate, i tried it but it still doesnt work with that one, only time the right arm works is if i rotate the defaultequippoint not in position transform. Then it's actually working like it's intended to work Look at the video again I posted earlier. You basically define the position/rotation of the right arm by rotating the defaultEquipPoint. With the transform handles you can then move the defaultEquipPoint to fine-tune the final position of the weapon.
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Post by lvampirel on Jul 11, 2017 21:39:26 GMT
oh thanks, mybad, i thought with the position transform alone it moves both right and left arms at the sametime thanks again
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卡那思
New vMember
Posts: 13
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Post by 卡那思 on Jul 19, 2017 9:49:01 GMT
Btw, I fixed the issue I had before. Just created the shooter controller again and now it works like a charm. I had recreated the shooter controller but the issue still exist. free image hosting
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Post by sickscore on Jul 19, 2017 10:19:48 GMT
Btw, I fixed the issue I had before. Just created the shooter controller again and now it works like a charm. I had recreated the shooter controller but the issue still exist. ... Have you followed the exact same workflow shown in the tech demo tutorial?
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卡那思
New vMember
Posts: 13
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Post by 卡那思 on Jul 20, 2017 1:10:40 GMT
Btw, I fixed the issue I had before. Just created the shooter controller again and now it works like a charm. Can you record the procedure as video?
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Post by chrisredfield on Mar 2, 2018 9:32:02 GMT
having same issue, it seems it doesnt move right hand be default like it does in video. Its like some of us have to toy with it for a while to get it to that point.
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Post by syedwaleed123 on Aug 19, 2022 12:55:40 GMT
Hi! I am having the problem . when i tried to create the IK. Nothing happens. What can i do?
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