jomo
New vMember
Posts: 3
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Post by jomo on Aug 11, 2017 19:33:15 GMT
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Post by tharindu on Aug 14, 2017 0:08:28 GMT
I'm still on 5.6.2 and I've been hesitant to upgrade to 2017.1. I usually wait a few weeks before upgrading to a new Unity version anyway, to allow time for the Unity team to release a few bugfixes and to give 3rd party asset developers a chance to provide any necessary fixes. With 2017 I'm experiencing a bit of psychological resistance. Intellectually, I realize that Unity 2017 is really just Unity 5.7 and NOT Unity 6.0, but that nagging "everything is going to break" feeling is still there. ;-) If you're going to use animation curves I think there'll be problems. Gaia had a problem and I think the asset developer Adam made a temporary workaround for it.
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Post by Invector on Aug 15, 2017 23:46:14 GMT
Ok next update we will upload using Unity 5.5.0f3 (64-bit) ;)
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Post by kukuhbasuki on Aug 16, 2017 3:40:30 GMT
Unity 2017.1 because I have a plan to use timeline.
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rich
Junior vMember
Posts: 38
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Post by rich on Aug 16, 2017 9:28:20 GMT
Ok next update we will upload using Unity 5.5.0f3 (64-bit) ;) Out of interest what was the old version based on?
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Post by Invector on Aug 16, 2017 13:32:53 GMT
Ok next update we will upload using Unity 5.5.0f3 (64-bit) ;) Out of interest what was the old version based on? 5.3.4
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 3, 2017 22:33:54 GMT
FYI all of my 13 unity 5.6 projects i have upgraded without issue to 2017.1 however 5.5->5.6 broke seriously some of characters ;0)
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