|
Post by jgiroux on Sept 23, 2016 12:15:19 GMT
Great to hear!
to add, your screenshot of your game looks really great!
|
|
|
Post by dreadlord on Sept 24, 2016 14:34:11 GMT
Thank you sir. Its called "the legend of brabo". It contains almost every addon you made 😊
|
|
|
Post by jgiroux on Sept 26, 2016 16:21:51 GMT
another quick update video, showing off gliders and construction vehicles with working hydraulics, as well as a view of some of the new vehicles like the VW Bug
pay no attention to the bouncing trailer truck...lol. That's my next work...getting a trailer hitch to work with rigs.
|
|
|
Post by Chronicman on Sept 27, 2016 3:23:41 GMT
Man your doing such an amazing job with this one. I loved the dump truck filled with boxes just epic.
|
|
|
Post by jgiroux on Sept 27, 2016 21:25:02 GMT
Finally, the biggest hurdle with configurable joints. Truck Trailer rigging.
here's a preview. with that done. I will package this all up and release a v2 for you all to play with.
|
|
|
Post by jgiroux on Oct 4, 2016 0:09:16 GMT
another coming update for the v3 of Car-Add-On.
still early in the works, so the explosions and such will get a better upgrade. Still ironing out the AI.
|
|
|
Post by jgiroux on Oct 6, 2016 0:13:19 GMT
another update on where the AI and damage are at in v3 of add-on. this shot shows the new fade in/fade out HUD display for enemies with varying degrees of color(users color choices) (low, med and full health) enemies will now target opponents with their weapons.
|
|
|
Post by Invector on Oct 6, 2016 11:45:11 GMT
Vigilante 8 style, love it
|
|
|
Post by jgiroux on Oct 6, 2016 20:22:42 GMT
Vigilante 8 style, love it Ahhh, you know my inspiration! I miss my old playstation days.. Twisted Metal 1 and 2 was another gem. I *still* play that from time to time.
|
|
|
Post by jgiroux on Oct 7, 2016 23:10:14 GMT
another update with turrets that faces the center of camera view for , you know. total mayhem. still working out kinks, but its coming along faster than I expected it to.
|
|
|
Post by jgiroux on Oct 8, 2016 19:14:26 GMT
another quick update showing off a garage where you can change car colors and the like (eventually armor and weapons as well)
|
|
|
Post by jgiroux on Oct 11, 2016 3:32:39 GMT
some more updates for you. new weapon power-ups and new garage scenery/graphics upgrade
first the weapon Power-Ups
and the new garage look
the weapons systems been overhauled to allow you to easily make your own types of ammo power ups for each Weapon config
options so far for types are: single projectile, cluster projectiles, Area of Effect , enemy seeking guidance, and Raycasts
|
|
|
Post by klarax on Oct 13, 2016 23:53:30 GMT
Wow, doing God's work jgiroux
|
|
|
Post by jgiroux on Oct 17, 2016 23:32:08 GMT
here is a much bigger update showing off more of the *polish* so to speak. Added in a generic Floating Text for health and damage (that can be separated from the car scripts and used on own if you'd like) however, I am actually quite pleased with the results, there are several modes to choose such as (Up and fade, Up then down then fade, Up then to random side, then down then fade) also some better particle effects showing off what the base system can do with a few good models and VFX.
|
|
|
Post by uberwiggett on Oct 19, 2016 22:20:05 GMT
Looks fantastic, i'm keen on adding the floaty combat text to a few games. Would it be hard to change it to a combat log console?
|
|