Post by Invector on Aug 18, 2017 0:49:04 GMT
Shooter v1.1.0 TOPDOWN/2.5D/THROW- 17/08/2017
- add 2.5D Shooter Demo scene
- add 2.5D Curved path system
- add camera trigger to change angle
- add Topdown movement with rotation based on mousePosition
- add Throw system (works like add-on, plug & play)
- add TopDown & Throw System Demo Scene
- add LockMeleeInput & LockShooterInput option to use with events (see topdown example)
- remove ClickToMove from the Core, now different types of controller have their own scripts making the core more clean
- change the GenericAnimation to have a external way to call the method PlayAnimation without input
- improved aim IK behaviour smoothness
- improved camera behaviour smoothness
- improved charater rotation smoothness
- fix Camera StartUsingTransformRotation and StartSmooth options
- fix footstep particle instantiating without layer verification
- fix stamina consumption while crouching or jumping
- fix bullet life settings bugs
- add 2.5D Shooter Demo scene
- add 2.5D Curved path system
- add camera trigger to change angle
- add Topdown movement with rotation based on mousePosition
- add Throw system (works like add-on, plug & play)
- add TopDown & Throw System Demo Scene
- add LockMeleeInput & LockShooterInput option to use with events (see topdown example)
- remove ClickToMove from the Core, now different types of controller have their own scripts making the core more clean
- change the GenericAnimation to have a external way to call the method PlayAnimation without input
- improved aim IK behaviour smoothness
- improved camera behaviour smoothness
- improved charater rotation smoothness
- fix Camera StartUsingTransformRotation and StartSmooth options
- fix footstep particle instantiating without layer verification
- fix stamina consumption while crouching or jumping
- fix bullet life settings bugs
Melee Combat v2.2.0 TOPDOWN/2.5D- 17/08/2017
- add 2.5D Curved path system
- add camera trigger to change angle
- add Topdown movement with rotation based on mousePosition
- add LockMeleeInput option to use with events (see topdown example)
- remove ClickToMove from the Core, now different types of controller have their own scripts making the core more clean
- change the GenericAnimation to have a external way to call the method PlayAnimation without input
- improved aim IK behaviour smoothness
- improved camera behaviour smoothness
- improved charater rotation smoothness
- fix Camera StartUsingTransformRotation and StartSmooth options
- fix footstep particle instantiating without layer verification
- fix stamina consumption while crouching or jumping
- add 2.5D Curved path system
- add camera trigger to change angle
- add Topdown movement with rotation based on mousePosition
- add LockMeleeInput option to use with events (see topdown example)
- remove ClickToMove from the Core, now different types of controller have their own scripts making the core more clean
- change the GenericAnimation to have a external way to call the method PlayAnimation without input
- improved aim IK behaviour smoothness
- improved camera behaviour smoothness
- improved charater rotation smoothness
- fix Camera StartUsingTransformRotation and StartSmooth options
- fix footstep particle instantiating without layer verification
- fix stamina consumption while crouching or jumping
Basic Locomotion v2.2.0 TOPDOWN/2.5D- 17/08/2017
- add 2.5D Curved path system
- add camera trigger to change angle
- add Topdown movement with rotation based on mousePosition
- remove ClickToMove from the Core, now different types of controller have their own scripts making the core more clean
- change the GenericAnimation to have a external way to call the method PlayAnimation without input
- improved aim IK behaviour smoothness
- improved camera behaviour smoothness
- improved charater rotation smoothness
- fix Camera StartUsingTransformRotation and StartSmooth options
- fix footstep particle instantiating without layer verification
- fix stamina consumption while crouching or jumping
- add 2.5D Curved path system
- add camera trigger to change angle
- add Topdown movement with rotation based on mousePosition
- remove ClickToMove from the Core, now different types of controller have their own scripts making the core more clean
- change the GenericAnimation to have a external way to call the method PlayAnimation without input
- improved aim IK behaviour smoothness
- improved camera behaviour smoothness
- improved charater rotation smoothness
- fix Camera StartUsingTransformRotation and StartSmooth options
- fix footstep particle instantiating without layer verification
- fix stamina consumption while crouching or jumping