pioni
New vMember
Posts: 10
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Post by pioni on Sept 24, 2018 13:06:08 GMT
Are you sure your inventory pro character ui rules meet the rifle object? Are you sure you have set the equipment types properly and their rules for inventory pro? The equipment types must be spelled exactly the same as the are in instructions.
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Post by missbig on Sept 27, 2018 8:02:53 GMT
So obviously this integration doesn't work with the latest invector shooter template because all I get is just errors and I tested it on a new project.
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lhide
Junior vMember
Posts: 25
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Post by lhide on Sept 27, 2018 9:28:14 GMT
So obviously this integration doesn't work with the latest invector shooter template because all I get is just errors and I tested it on a new project. You should read the last 10 posts to understand what you're missing, you need to edit some scripts. If you know c# you can do health potions for sure. Just make new inventory pro item type and make it affect the health of invector. Thanks for the reply, i tried your fix for the ammo/reload system but when using vMonoBehaviour the script apparently wont compile as it should since it looses the ability to add ammo types and you cant select a ammo list data either which will end on the character being unable to shoot any weapon. (it will work if i use vAmmoManager instead of vMonoBehaviour but the character will continue being unable to reload). Any help would be much appreciated.
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Post by tharindu on Sept 27, 2018 14:17:48 GMT
Just FYI to some of you who are probably new to the thread. Note that this is NOT an official integration ;) It was setup by a member of the community who is no longer active. The rest have been trying to get it working since. Hope no one's holding invector liable for it . Cheers!
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Post by game4fun on Sept 27, 2018 20:41:19 GMT
And what will you offer in place of the Inventory? There are some options that were compatible
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lhide
Junior vMember
Posts: 25
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Post by lhide on Sept 27, 2018 22:15:02 GMT
Just FYI to some of you who are probably new to the thread. Note that this is NOT an official integration ;) It was setup by a member of the community who is no longer active. The rest have been trying to get it working since. Hope no one's holding invector liable for it . Cheers! Of course, but an official integration would only make sense, then. Don't you think?
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Post by shadex on Oct 8, 2018 13:05:20 GMT
Just FYI to some of you who are probably new to the thread. Note that this is NOT an official integration ;) It was setup by a member of the community who is no longer active. The rest have been trying to get it working since. Hope no one's holding invector liable for it . Cheers! Of course, but an official integration would only make sense, then. Don't you think? Yea, that's not going to happen. I've asked 6 times over the last year or two, and devdogg has said no each time. He's more interested in working on rucksack. Any intigration is going to be people on these forums getting it to work.
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Post by tharindu on Oct 8, 2018 16:58:06 GMT
Of course, but an official integration would only make sense, then. Don't you think? Yea, that's not going to happen. I've asked 6 times over the last year or two, and devdogg has said no each time. He's more interested in working on rucksack. Any intigration is going to be people on these forums getting it to work. He gave away inventory pro for the humble bundle too, and with the networking support, I think rucksack is a better option than inventory pro.
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Post by shadex on Oct 9, 2018 3:11:18 GMT
Yea, that's not going to happen. I've asked 6 times over the last year or two, and devdogg has said no each time. He's more interested in working on rucksack. Any intigration is going to be people on these forums getting it to work. He gave away inventory pro for the humble bundle too, and with the networking support, I think rucksack is a better option than inventory pro. Ehh I heard Rucksack isn't even working right, and is a very stripped down version of IP. Not heard great things about it.
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sona
New vMember
Posts: 9
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Post by sona on Nov 30, 2018 12:15:58 GMT
Are you sure your inventory pro character ui rules meet the rifle object? Are you sure you have set the equipment types properly and their rules for inventory pro? The equipment types must be spelled exactly the same as the are in instructions. Hi Pioni , ive followed your steps and the inventory is working fine , you mentioned before it's easy to make the shooter weapons on left hand , ive been trying to make my bow fits the right hand but i failed it didn't look as it's supposed to be , can you make that for us?
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Post by Invector on Dec 2, 2018 12:47:45 GMT
He gave away inventory pro for the humble bundle too, and with the networking support, I think rucksack is a better option than inventory pro. Ehh I heard Rucksack isn't even working right, and is a very stripped down version of IP. Not heard great things about it. Josh contact us and ask to create an integration with Rucksack but I didn't manage to put the demo scene to work I'm sure it's something silly that I miss on the setup process, but it seems such a complex asset to learn and the integration with Inventory Pro seems to be working all right, so we're focusing our attention on other things right now.
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lhide
Junior vMember
Posts: 25
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Post by lhide on Feb 20, 2019 19:37:53 GMT
Ehh I heard Rucksack isn't even working right, and is a very stripped down version of IP. Not heard great things about it. Josh contact us and ask to create an integration with Rucksack but I didn't manage to put the demo scene to work I'm sure it's something silly that I miss on the setup process, but it seems such a complex asset to learn and the integration with Inventory Pro seems to be working all right, so we're focusing our attention on other things right now. We dont care about rucksack, we need a working INVENTORY PRO integration. Please!
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Post by pararini on Feb 21, 2019 7:09:22 GMT
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lhide
Junior vMember
Posts: 25
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Post by lhide on Feb 21, 2019 22:41:56 GMT
It doesn't, its missing item types like consumables and the reloading fuction is a mess. Not shitting on the community work so far, which is great, but this integration is far from optimal, but please don't destroy any chance of an official integration ever becoming true by bringing up false information like this.
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Post by rasto61 on Mar 12, 2019 0:48:30 GMT
It doesn't, its missing item types like consumables and the reloading fuction is a mess. Not shitting on the community work so far, which is great, but this integration is far from optimal, but please don't destroy any chance of an official integration ever becoming true by bringing up false information like this. It does work, consumables (type from Invector) don't have to be explicitly supported as you define them in IPro. And reloading does work if set up properly. So please don't bring up false information like this. Of course an Official integration would be nice, and probably is long overdue at this point. However IPro is a very complex asset and even an official integration might be very opinionated, and would result in the need for a lot of additional support from both sides.
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