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Post by deidrereay on Jun 7, 2020 17:41:17 GMT
Hey can anyone else verify if adding the hap integration messes up the defense weapons at all?? We are trying to narrow down some bug that no longer lets us access and equip defense weapons (using shooter melee)
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Post by septimustitus on Jul 15, 2020 10:21:47 GMT
When is the HAP integration for shooter 2.5.3 coming out ?
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noir
Full vMember
Posts: 57
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Post by noir on Aug 31, 2020 14:04:55 GMT
This is what I get after importing the intergration package:
Assets\Malbers Animations\Horse AnimSet Pro\Integrations\Invector\Melee\InvectorHAPLinkMelee.cs(197,35): error CS1061: 'vEquipArea' does not contain a definition for 'currentEquipedItem' and no accessible extension method 'currentEquipedItem' accepting a first argument of type 'vEquipArea' could be found (are you missing a using directive or an assembly reference?)
Any solutions?
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Post by manwitch on Aug 31, 2020 16:30:22 GMT
I think I replied to a post of yours in another thread but, I think you just need to add another "p" to currentEquipedItem so it's currentEquippedItem.
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Post by formatc2013 on Sept 30, 2020 19:42:54 GMT
Hello everyone !
Just imported Horse Animset Pro into a Third Person Shooter template project.
Found the instructions here.
It went well, but when I import the integration scripts I get these error messages.
I could eliminate the rest by making the WA class non-static, but not sure if it is the right way to go...
I still have to deal with this one:
Did anyone encounter these?
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Post by kingceryn on Oct 5, 2020 8:10:34 GMT
Hello everyone ! Just imported Horse Animset Pro into a Third Person Shooter template project. Found the instructions here. It went well, but when I import the integration scripts I get these error messages. I could eliminate the rest by making the WA class non-static, but not sure if it is the right way to go... I still have to deal with this one: Did anyone encounter these? following. I know Malbers just updated their package, I havent downloaded that one yet. Not sure if their integration is updated, there were some big changes in 2.5.3 i believe
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Post by formatc2013 on Oct 5, 2020 17:52:17 GMT
Emailed Malbers devs and I they said it was going to get fixed in the next update!
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Post by kingceryn on Oct 9, 2020 3:31:03 GMT
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Post by formatc2013 on Oct 10, 2020 14:09:46 GMT
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noir
Full vMember
Posts: 57
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Post by noir on Oct 13, 2020 0:30:36 GMT
Anyone know how to fix this error: Assets\Malbers Animations\Horse AnimSet Pro\Integrations\Invector\Melee\InvectorHAPLinkMelee.cs(17,37): error CS0246: The type or namespace name 'MWeaponManager' could not be found (are you missing a using directive or an assembly reference?)
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Post by kingceryn on Oct 16, 2020 3:55:22 GMT
Anyone know how to fix this error: Assets\Malbers Animations\Horse AnimSet Pro\Integrations\Invector\Melee\InvectorHAPLinkMelee.cs(17,37): error CS0246: The type or namespace name 'MWeaponManager' could not be found (are you missing a using directive or an assembly reference?) Try reimporting all the malbers stuff. and make sure you use the 2.5.3 integration for invector. Install order should be: >Invector Packages >Malbers Package >Malbers Invector 2.5.3 Integration Package Check the demo scene in that one and check that the Invector weapons were updated to get the MWeapon component added
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Post by malbers on Nov 9, 2020 3:30:00 GMT
Invector Integration with Horse Animset Pro has been updated to HAP (4.2.1 )Invector( 5.2.4)
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Post by pattyt on Dec 15, 2020 20:29:43 GMT
I'm having a small issue. Everything works correctly except for the button to mount and dismount. I can mount by jumping on the horse but can't unmount. And the F button does not work to do either. Any help would be great!
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Post by manwitch on Dec 16, 2020 3:06:29 GMT
I had a similar situation and I wound up removing all the malbers components and goin back through adding them along with the integration guide from the readme file. And It worked after I did that, I think I probably copy and pasted some components from the demo character instead of adding them through the wizards and that was the problem. I found some of the invector components work better if you copy and paste from a demo character but not malbers lol. Anyway, hope this helps.
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Post by pattyt on Dec 17, 2020 18:10:13 GMT
manwitch I'll try that in a bit, thanks!
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