Post by Invector on Sept 18, 2017 22:31:01 GMT
Shooter v1.1.2 TOPDOWN SHOOTER / HOTFIX - 18/09/2017
- add support for topdown shooter aim height
- add support to quickly change the CameraState using the ChangeCameraState method from tpInput
- add support to create Ragdolls for Generic Rigs
- add Ragdoll Generic Template if you have several models with the same hierarchy name, add the bone name once and create for every model
- fix weapon handler equip delay time
- fix roll direction bug when using strafe
- fix isAiming not reseting when the weapon is destroyed
- fix isReloading not reseting when the weapon is destroyed
- fix strafeLimit not working when walkByDefault is enable
- change animator update mode back to normal
- change ColorSpace back to Gama (default color space of Unity)
- minor improvements
- add support for topdown shooter aim height
- add support to quickly change the CameraState using the ChangeCameraState method from tpInput
- add support to create Ragdolls for Generic Rigs
- add Ragdoll Generic Template if you have several models with the same hierarchy name, add the bone name once and create for every model
- fix weapon handler equip delay time
- fix roll direction bug when using strafe
- fix isAiming not reseting when the weapon is destroyed
- fix isReloading not reseting when the weapon is destroyed
- fix strafeLimit not working when walkByDefault is enable
- change animator update mode back to normal
- change ColorSpace back to Gama (default color space of Unity)
- minor improvements
Melee Combat v2.2.2 HOTFIX - 18/09/2017
- add support to quickly change the CameraState using the ChangeCameraState method from tpInput
- add support to create Ragdolls for Generic Rigs
- add Ragdoll Generic Template if you have several models with the same hierarchy name, add the bone name once and create for every model
- fix weapon handler equip delay time
- fix roll direction bug when using strafe
- fix strafeLimit not working when walkByDefault is enable
- change animator update mode back to normal
- change ColorSpace back to Gama (default color space of Unity)
- minor improvements
- add support to quickly change the CameraState using the ChangeCameraState method from tpInput
- add support to create Ragdolls for Generic Rigs
- add Ragdoll Generic Template if you have several models with the same hierarchy name, add the bone name once and create for every model
- fix weapon handler equip delay time
- fix roll direction bug when using strafe
- fix strafeLimit not working when walkByDefault is enable
- change animator update mode back to normal
- change ColorSpace back to Gama (default color space of Unity)
- minor improvements
Basic Locomotion v2.2.2 HOTFIX - 18/09/2017
- add support to quickly change the CameraState using the ChangeCameraState method from tpInput
- add support to create Ragdolls for Generic Rigs
- add Ragdoll Generic Template if you have several models with the same hierarchy name, add the bone name once and create for every model
- fix roll direction bug when using strafe
- fix strafeLimit not working when walkByDefault is enable
- change animator update mode back to normal
- change ColorSpace back to Gama (default color space of Unity)
- minor improvements
- add support to quickly change the CameraState using the ChangeCameraState method from tpInput
- add support to create Ragdolls for Generic Rigs
- add Ragdoll Generic Template if you have several models with the same hierarchy name, add the bone name once and create for every model
- fix roll direction bug when using strafe
- fix strafeLimit not working when walkByDefault is enable
- change animator update mode back to normal
- change ColorSpace back to Gama (default color space of Unity)
- minor improvements