Deleted
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Post by Deleted on Oct 25, 2017 21:57:29 GMT
I feel like there's still a lot more I don't understand about Invector's scripts... bad at eking these things out. You actually can do all of this in the Invector scripts if you like: Input you change it based off the scripts that their functions are at. Movement you can change in the vThirdPersknController.cs script (more or less the Inspector). Jumping is also the same way. Hope it helps Cheers! NukeRaspberry You just have to edit them in Inspector No core touching :D Cheers! Nuke
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Post by poxnixles on Oct 26, 2017 12:56:02 GMT
I feel like there's still a lot more I don't understand about Invector's scripts... bad at eking these things out. You just have to edit them in Inspector No core touching :D Cheers! Nuke I've tried to mess with them in the inspector before but I don't think it has quite enough options to do much of the stuff I mentioned. Especially stuff like a proper dash instead of a roll, removing the landing animation from a high fall, etc
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Post by Deleted on Oct 26, 2017 13:30:46 GMT
You just have to edit them in Inspector No core touching :D Cheers! Nuke I've tried to mess with them in the inspector before but I don't think it has quite enough options to do much of the stuff I mentioned. Especially stuff like a proper dash instead of a roll, removing the landing animation from a high fall, etc These hopefully should help m.youtube.com/playlist?list=PLvgXGzhT_qehtuCYl2oyL-LrWoT7fhg9dCheers! Nuke
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