Hey there guys! So, I am working on this project for some time and as a base I use Invector's controller. I announced the game on Unity forums and IndieDB and wanted to show you how the game looks so far.
Currently I am working on the game alone with the help from Ruven Wegner (link) who is composing soundtrack for the game. The soundtrack will have great impact on gameplay as it will dynamically follow player and his actions.
The game is played in third perspective as a already preset character. Player goes on series of adventures and quests meeting all sorts of characters while earning experience. The experience is used to learn talents from certain npcs (like swimming, sneaking, rolling etc...) The game features mainly UI-less gameplay where UI is integrated in the environment, and save system that is basically players interaction with environment (game is saved in the manner where player actives certain object).
Nice work. But I see a lot of assets used just as is. Would be awesome if you could give them a few personal touches to make them look a bit different. I love low poly stuff, so all the best!
I am programmer not artists, so I had to use assets regarding art from AssetStore. (I managed to release my own assets from whom I am currently building my budget that will be use for some original content) Currently as it is, game is using Invector as a base for character controller, but I expanded it some more to fit my needs and my systems. I wrote completely new dialog and questing system together with player manager with skills and talents. Skills are discovered on use (one handed proficiency etc) while talents are learned from npcs in exchange for talent points. (player can get them from various hidden treasures or by completing certain tasks). Skills can also be manually increased when enough experience points have been accumulated(those are earned by questing and exploring) I am currently finishing up a demo (an complete intro scene of the game), so there it will be seen what has been changed and all other systems that run the game.
To be honest I am no artist either :P But I try haha Art and having a bit of creativity on the texturing can be just as important because at the moment there's a lot of people unnecessarily calling out games that flip assets as they are. Don't really understand the big deal because if you've got the right mix of gameplay and story people don't care what the models look like.
Looking forward to more from this end. All the best!