Post by triball101 on Oct 13, 2017 16:10:19 GMT
*Note: I think there is some confusion, I am not asking for someone to do all of this. I'm looking for help scripting the controller and the 4 special talent toggles in Green listed below. the rest is just the rest of my info in case it was pertinent in doing so also my offer of payment was "if I had to" meaning ill pay for some help if that's what it takes. (or if anyone WAS interested in doing it all then hell yeah lol). also I listed everything cause I thought it was cool and wanted to tell someone =P and if anyone had some ideas them selves, or saw things that wouldnt work well. i.e. my attack speed equation uses decimals and I was told I need to stick to integers? will decimals really not work well? stuff like that.
I made my own, it works, for a bit. Mine is Rickety, buggy, and it cuts out every 10 minutes lol. I am in need of some help modifying the invector third person melee controller. I got the xp Leveling AddOn script I'm about to add that!! I'm excited. But I was looking through the scripts and I'm at a loss for what to do. I'm no real programmer, just and artist with some scripting knowledge, I can tie doors and switches together, make puzzles, and conversation trees, nothing to advanced. I have my concept, sketched out and started building a world in unity, the basic story progression., but id like to get a controller set up and running with all the stats and math first. would anyone help, and how much you'd charge if you did charge me at all lol. I don't got much, but I'm gonna finish this. I gotta. ive never finished anything and never been so passionate about a project. I'm desperate and stupid! Plz send help!!! Is it possible to do this in parts like separate scripts. Or even if you can just help with one aspect of this list. Doesn't have to be all just presenting all information in case it might be pertinent to anything you might need to know to help
the control and HUD scheme is just like that of dark souls, RB lightAttk, RT heavyAttk, LB Block, LT parry, Forward+LightAtk=LungeAtk, Y twohandswitch, X Item, B Roll/Hold to Spint/Tap while spinting to jump, Left stick move, right stick Camera, R3 lock on, D-padleft left weapon toggle, D-padRight Right Weapon toggle, D-padUP spell/divineFavour toggle, D-padDown Item toggle. Bows the same, crossbow like bows, and still require a Catalyst Or HolySymbol in one hand for spells.
but I did have 3 "talents" what I call L3 talents, a play may only acquire one (you might even call them classes after reading them) that would make the L3 button toggle your toggles lol, each of the 4 abilities do different things they are:
Wizardry - L3 now toggles "Spell Memory." Spell Memory Changes Your Left and Right Weapon toggles into 2 additional spell toggles (basically turning them into 2 extra D-padUP buttons), and toggle RB to cast the Rightspell, toggle RT to cast leftSpell, and toggle LT to cast the spell in the normal spot, leaving LB to still Block. this give you access to 3 spells at once instead of having to scroll through the entire list one way. BUT you can only cast 2 of them simultaneously. i.e. cast a force spell to push them back while channeling magic missle. this Talent restricts what EQ you can Equip. you are still required to have a catalyst in one hand, and the other empty or another catalyst. thoughif you held a holy sybol in one hand and a catalyst in the other you could cast both types of magics.
Favoured - exactly like Spell Memory except with Divine Favours, and that you can still hold a shield in your off hand.
Shinobi-iri - (Stealth) L3 Now toggles Stealth, your character Crouches your speed is slowed and you reduce your Detection By the AI. its also adds +50% BonusCritDamage(everyone has a base of 25%, and can gain another 25% from talents, this gives stealth builds 100% Bonus Crit 50% more than other builds, critical damage is only on parry and backstab) this talent also allows use of thief items, i.e. Grapnel, caltrops, disguise, ect.
Martial Prowess - (Basically Power stance from Dark Souls 2.) L3 toggles an attack button change. LB and RB do Single weapon Attacks, RT and LT do the Dual weapon Attacks, Block becomes LB+RB and Parry Becomes RT+LT
I have 6 attributes Brawn(strength), Vitality(constitution), Finesse(dexterity), Mobility(agility), Comprehension(intelligence), and Devotion(wisdom). Each from 1-100. Like the dark souls series Every attribute point constitutes a level, there are a total of 600 attribute points, 100 of them are given to you at the start. That leaves 500, so max level = 500.
(I have a plan for 10 starting points in each attribute with 20 to divide up, and another 20 from "Talents" I had planned if possible, but that's all secondary stuff)
I want the attributes to affect my damage, stamina and hp.
My plan for health was:
(Vitality x 10) + ((Brawn + Finesse + Mobility + Comp. + Devotion) / 2) = current max HP
Essentially 10hp for every point in vitality and 2hp for every point in the other attributes. For a max of 2000
My plan for Stamina was:
(Brawn + Vitality) x 5 = current max stamina
Essentially 5 stamina for every point in either Vitality or Brawn. For a max of 1000
My plan for mana was:
Nothing, to have stamina used the same for spells as weapons. (Though I haven't checked out the AddOn mana system yet, sounds cool!)
My plan for resistances was:
Bleed and poison both are (Brawn + Vitality)/2
For a max of 50% poison/bleed Damage resist, with no equipment.
Fire, cold, and electric, resistance would all be from Equipment. As a percentage of damage reduced.
My plan for Defense was:
Damage Reduction % = (Brawn+Vitality +Finesse+Mobility)/8
Magic Resistance % = (Brawn+Vitality +Finesse+Mobility)/8
For a total of 50% damage reduction from physical and magical with no Equipment.
My plan for damage was more complex:
My equation is
YourBaseDamage + (Brawn x BrawnBonus) + (Finesse x FinesseBonus) + (Devotion x DevotionBonus) + (Comp x CompBonus) =
YourBaseDamage = WeaponsDamage + ((Bra + Fin) / 10)
Your bonuses (i.e. BrawnBonus, FinesseBonus, ect.) come from a chart:
Weapons could have one for each AttributeBonus
F 0 %
E 10%
D 20%
C 30%
B 40%
A 50%
So I had a weapon with a WeaponsDamage of 5, a BrawnBonus of "E," all other bonuses "F," and 10 In Brawn, Finesse, Devotion and Comp.
YourBaseDamage would be 5+((10Bra+10Fin)/10) = 7
So we would have
E F F F
7 + (10Bra * 10%) + (10Fin * 0) + (10Dev * 0) + (10Comp * 0) = 8 total damage
That way I could have weapons that scaled on different attributes even multiple attributes at once.
My Plan for Max Carry Weight was
((Brawn + Vitality) / 2) + 20 lbs = Max Load for a max of 120 lbs of equipment weight
My plan for Attack speed was (not sure about this think I may do it like the Roll/Run speed in the next part)
for example to have a Flat rate at the beginning for attack speed, BaseAttackSpeed 1 atk/sec, and increase it (depending on wether the weapon is FinesseClass or Brawn Class) by either
33% 133%
(((Bra * .33) + (Mob * 1.33)) * .01) + baseAttackSpeed (for BrawnClass Weapons, at 100 Bra and Mob its 1.99 Atk/sec)
(((Bra * .33) + (Mob * 1.33)) * .01) + baseAttackSpeed (for FinesseClass Weapons, at 100 Fin and Mob its 1.99 Atk/sec)
My Plan for Roll/Run speed (maybe attkSpd?) was
to have a flat beginning speed and then use the Max Load to Augment it. youd have 3 speeds, Fast, Medium, and Slow.
Fast is when youre 25% or less of your Max Load, Medium is When you are More than 25% but less than 75% of max load, and slow is Greater than 75% of max load. I could do the same for Run and Attack Speed to make it easy.
Other
Magic damage Is of 2 types, Magical and Divine, Every 2 point in Comprehension gives 1% Magic Damage to "Spells", and every 2 points in Devotion gives 1% divine damage to "Divine Favours"
Both Comprehension and Devotion would also reduce casting time on their respective Magics, 1% reduction for every 2 point.
the number of spells/DvineFavours you have is determined by Comp and Dev, hadnt figured how many.
Your Kockback resistance from heavier attacks is determined by Ballast, each weapon/armour piece has a ballast value. Ballast is a Percent reduction of knockback. total your EQ ballasts for end rating
I wanted to have Finesse also lower your detection by the Ai to further the difference between build styles, every 2 points of Finesse is 1% reduction
I have a list of talents that would also add to Damage values for specific weapon classes, and sizes. but none of them adjust attributes just percents bonuses to the end results
I also have a few "Starting traits' that would add to Attributes. 10 starting traits to choose from they can choose 2,
"Brawler - +10 Brawn", ect. one +10 trait for each attribute 6 of those in total.
2 others that change your size category, (there are five sizes Tiny Small Medium Large and Giant. Small 5' Medium 5'5" and large 6' do nothing but change your character model height)
Achondrophasia- Applies tiny size 4' +5 Fin/Mob, -5Bra/Vit, +33 Fin/Mob cap, -33 Bra/Vit cap. restricts what EQ and weapons you can use. faster base roll/run/attack Speed
Acromegaly - Applies Giant size +5 Bra/Vit, -5Fin/Mob, +33 Bra/Vit cap, -33 Fin/mob cap. restricts what EQ and weapons you can use. slower base roll/run/attack Speed
there are other traits but they are more like trophies for random stuff, i.e. accidentally drinking your own poison(we've all done it in games) X number of time grants you "mithrindatism - +10% poison resisitance" (Mithrindates thought he could become immune to poison by building a tolerance, and imbuing vast amounts, he died via poison FYI)
the Traits I wanted Unlisted so no one knew how many or what they were.
that's is everything. Like I said I'm deperate nd stupid, and could really use the help. I don't have much but id even be willing to commission the controller if I had to. plz let me know if you are interested.
I made my own, it works, for a bit. Mine is Rickety, buggy, and it cuts out every 10 minutes lol. I am in need of some help modifying the invector third person melee controller. I got the xp Leveling AddOn script I'm about to add that!! I'm excited. But I was looking through the scripts and I'm at a loss for what to do. I'm no real programmer, just and artist with some scripting knowledge, I can tie doors and switches together, make puzzles, and conversation trees, nothing to advanced. I have my concept, sketched out and started building a world in unity, the basic story progression., but id like to get a controller set up and running with all the stats and math first. would anyone help, and how much you'd charge if you did charge me at all lol. I don't got much, but I'm gonna finish this. I gotta. ive never finished anything and never been so passionate about a project. I'm desperate and stupid! Plz send help!!! Is it possible to do this in parts like separate scripts. Or even if you can just help with one aspect of this list. Doesn't have to be all just presenting all information in case it might be pertinent to anything you might need to know to help
the control and HUD scheme is just like that of dark souls, RB lightAttk, RT heavyAttk, LB Block, LT parry, Forward+LightAtk=LungeAtk, Y twohandswitch, X Item, B Roll/Hold to Spint/Tap while spinting to jump, Left stick move, right stick Camera, R3 lock on, D-padleft left weapon toggle, D-padRight Right Weapon toggle, D-padUP spell/divineFavour toggle, D-padDown Item toggle. Bows the same, crossbow like bows, and still require a Catalyst Or HolySymbol in one hand for spells.
but I did have 3 "talents" what I call L3 talents, a play may only acquire one (you might even call them classes after reading them) that would make the L3 button toggle your toggles lol, each of the 4 abilities do different things they are:
Wizardry - L3 now toggles "Spell Memory." Spell Memory Changes Your Left and Right Weapon toggles into 2 additional spell toggles (basically turning them into 2 extra D-padUP buttons), and toggle RB to cast the Rightspell, toggle RT to cast leftSpell, and toggle LT to cast the spell in the normal spot, leaving LB to still Block. this give you access to 3 spells at once instead of having to scroll through the entire list one way. BUT you can only cast 2 of them simultaneously. i.e. cast a force spell to push them back while channeling magic missle. this Talent restricts what EQ you can Equip. you are still required to have a catalyst in one hand, and the other empty or another catalyst. thoughif you held a holy sybol in one hand and a catalyst in the other you could cast both types of magics.
Favoured - exactly like Spell Memory except with Divine Favours, and that you can still hold a shield in your off hand.
Shinobi-iri - (Stealth) L3 Now toggles Stealth, your character Crouches your speed is slowed and you reduce your Detection By the AI. its also adds +50% BonusCritDamage(everyone has a base of 25%, and can gain another 25% from talents, this gives stealth builds 100% Bonus Crit 50% more than other builds, critical damage is only on parry and backstab) this talent also allows use of thief items, i.e. Grapnel, caltrops, disguise, ect.
Martial Prowess - (Basically Power stance from Dark Souls 2.) L3 toggles an attack button change. LB and RB do Single weapon Attacks, RT and LT do the Dual weapon Attacks, Block becomes LB+RB and Parry Becomes RT+LT
I have 6 attributes Brawn(strength), Vitality(constitution), Finesse(dexterity), Mobility(agility), Comprehension(intelligence), and Devotion(wisdom). Each from 1-100. Like the dark souls series Every attribute point constitutes a level, there are a total of 600 attribute points, 100 of them are given to you at the start. That leaves 500, so max level = 500.
(I have a plan for 10 starting points in each attribute with 20 to divide up, and another 20 from "Talents" I had planned if possible, but that's all secondary stuff)
I want the attributes to affect my damage, stamina and hp.
My plan for health was:
(Vitality x 10) + ((Brawn + Finesse + Mobility + Comp. + Devotion) / 2) = current max HP
Essentially 10hp for every point in vitality and 2hp for every point in the other attributes. For a max of 2000
My plan for Stamina was:
(Brawn + Vitality) x 5 = current max stamina
Essentially 5 stamina for every point in either Vitality or Brawn. For a max of 1000
My plan for mana was:
Nothing, to have stamina used the same for spells as weapons. (Though I haven't checked out the AddOn mana system yet, sounds cool!)
My plan for resistances was:
Bleed and poison both are (Brawn + Vitality)/2
For a max of 50% poison/bleed Damage resist, with no equipment.
Fire, cold, and electric, resistance would all be from Equipment. As a percentage of damage reduced.
My plan for Defense was:
Damage Reduction % = (Brawn+Vitality +Finesse+Mobility)/8
Magic Resistance % = (Brawn+Vitality +Finesse+Mobility)/8
For a total of 50% damage reduction from physical and magical with no Equipment.
My plan for damage was more complex:
My equation is
YourBaseDamage + (Brawn x BrawnBonus) + (Finesse x FinesseBonus) + (Devotion x DevotionBonus) + (Comp x CompBonus) =
YourBaseDamage = WeaponsDamage + ((Bra + Fin) / 10)
Your bonuses (i.e. BrawnBonus, FinesseBonus, ect.) come from a chart:
Weapons could have one for each AttributeBonus
F 0 %
E 10%
D 20%
C 30%
B 40%
A 50%
So I had a weapon with a WeaponsDamage of 5, a BrawnBonus of "E," all other bonuses "F," and 10 In Brawn, Finesse, Devotion and Comp.
YourBaseDamage would be 5+((10Bra+10Fin)/10) = 7
So we would have
E F F F
7 + (10Bra * 10%) + (10Fin * 0) + (10Dev * 0) + (10Comp * 0) = 8 total damage
That way I could have weapons that scaled on different attributes even multiple attributes at once.
My Plan for Max Carry Weight was
((Brawn + Vitality) / 2) + 20 lbs = Max Load for a max of 120 lbs of equipment weight
My plan for Attack speed was (not sure about this think I may do it like the Roll/Run speed in the next part)
for example to have a Flat rate at the beginning for attack speed, BaseAttackSpeed 1 atk/sec, and increase it (depending on wether the weapon is FinesseClass or Brawn Class) by either
33% 133%
(((Bra * .33) + (Mob * 1.33)) * .01) + baseAttackSpeed (for BrawnClass Weapons, at 100 Bra and Mob its 1.99 Atk/sec)
(((Bra * .33) + (Mob * 1.33)) * .01) + baseAttackSpeed (for FinesseClass Weapons, at 100 Fin and Mob its 1.99 Atk/sec)
My Plan for Roll/Run speed (maybe attkSpd?) was
to have a flat beginning speed and then use the Max Load to Augment it. youd have 3 speeds, Fast, Medium, and Slow.
Fast is when youre 25% or less of your Max Load, Medium is When you are More than 25% but less than 75% of max load, and slow is Greater than 75% of max load. I could do the same for Run and Attack Speed to make it easy.
Other
Magic damage Is of 2 types, Magical and Divine, Every 2 point in Comprehension gives 1% Magic Damage to "Spells", and every 2 points in Devotion gives 1% divine damage to "Divine Favours"
Both Comprehension and Devotion would also reduce casting time on their respective Magics, 1% reduction for every 2 point.
the number of spells/DvineFavours you have is determined by Comp and Dev, hadnt figured how many.
Your Kockback resistance from heavier attacks is determined by Ballast, each weapon/armour piece has a ballast value. Ballast is a Percent reduction of knockback. total your EQ ballasts for end rating
I wanted to have Finesse also lower your detection by the Ai to further the difference between build styles, every 2 points of Finesse is 1% reduction
I have a list of talents that would also add to Damage values for specific weapon classes, and sizes. but none of them adjust attributes just percents bonuses to the end results
I also have a few "Starting traits' that would add to Attributes. 10 starting traits to choose from they can choose 2,
"Brawler - +10 Brawn", ect. one +10 trait for each attribute 6 of those in total.
2 others that change your size category, (there are five sizes Tiny Small Medium Large and Giant. Small 5' Medium 5'5" and large 6' do nothing but change your character model height)
Achondrophasia- Applies tiny size 4' +5 Fin/Mob, -5Bra/Vit, +33 Fin/Mob cap, -33 Bra/Vit cap. restricts what EQ and weapons you can use. faster base roll/run/attack Speed
Acromegaly - Applies Giant size +5 Bra/Vit, -5Fin/Mob, +33 Bra/Vit cap, -33 Fin/mob cap. restricts what EQ and weapons you can use. slower base roll/run/attack Speed
there are other traits but they are more like trophies for random stuff, i.e. accidentally drinking your own poison(we've all done it in games) X number of time grants you "mithrindatism - +10% poison resisitance" (Mithrindates thought he could become immune to poison by building a tolerance, and imbuing vast amounts, he died via poison FYI)
the Traits I wanted Unlisted so no one knew how many or what they were.
that's is everything. Like I said I'm deperate nd stupid, and could really use the help. I don't have much but id even be willing to commission the controller if I had to. plz let me know if you are interested.