|
Post by kylenguyen0406 on Oct 13, 2017 20:38:59 GMT
Hello everybody, I'm having some problems that I hope you guys can help me out. Thanks in advance
Problem 1: When player, enemy or even companion attack (both weak and strong), although they hit only 1 time, but there are multiple same attack sounds, and the damage is equal 2,3 attacks combined. I don't know what is the problem.
Problem 2: The strong attacks when player is carrying weapon are not triggered, the player uses unarmed attacks instead. May I ask how to fix this?
Thanks once again
|
|
|
Post by kylenguyen0406 on Oct 14, 2017 16:48:59 GMT
|
|
|
Post by Invector on Oct 14, 2017 16:58:12 GMT
Check the option 'disable colliders' in the ragdoll to avoid applying damage into children colliders of the character and make sure your weapon has the correct ATK_ID to trigger the right animations
|
|
|
Post by kylenguyen0406 on Oct 15, 2017 2:44:31 GMT
Hello Admin, thanks for your instructions, the problem is now solved.
But there's another problem with animation which DEFENSE.
When the player is carrying melee weapon, although the animation is correct for blocking, but as soon as the enemy attacks, the blocking animation switches to unarmed.
Please help, thank you!
|
|
|
Post by Invector on Oct 16, 2017 15:19:23 GMT
Hello Admin, thanks for your instructions, the problem is now solved. But there's another problem with animation which DEFENSE. When the player is carrying melee weapon, although the animation is correct for blocking, but as soon as the enemy attacks, the blocking animation switches to unarmed. Please help, thank you! That's actually a Reaction animation, different animation and different ID There is Hit Reaction (receive damage) and Hit Recoil (hit a wall or something)
|
|