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Post by resdin on Oct 31, 2017 16:23:16 GMT
Once I equip a weapon and throw a grenade, the character kicks instead of playing the ThrowObject animation. How I fixed it: Without realizing it the references in the Events Section of the Throw Object script had references to the Invector default character which I used while adding my custom character model. After deleting the reference character from the scene the fields reset allowing me to see the error.
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