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Post by romanchikov on Nov 8, 2017 10:34:24 GMT
VRTK integration. I published it to github and anybody who interesting in it can create fork and help me to do it better What the problem it have for now: 1. The problem when enemy do the punch. In some times it can go throught collider and it take 2-3 frame to start Recoil behaviour. I solved it by changing vHitBox component and v_AIAnimator base. This is will have a problem in future and need to change default Invector scripts but it is only one way to solve it 2. Sometimes then enemy do the punch it can't hit the player. I can't perfectly set up player collider width. If it a thin the enemy can't hit a player if it is wide the shield may be inside the player collider and enemy firstly hit the player collider but not a shield 3. The enemy hit is also depent on Y position of player. Some times when player sit down the enemy will never hit the player I am actually want to integrate VRTK + puppet master + Invector. I already tryed with puppet master and it is looks good and very easy to set up. But puppet master and Invector is very hard to integrate and I will wait officisal releise of Invector team. Also I write a lot of scripts which work mostly the same like the Invector script. for example VRMeleeAttackObject works like vMeleeAttackObject with some changes. Download link (please read README file): github.com/Romanchikov/VRTK_Invector-
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Post by romanchikov on Nov 30, 2017 14:21:23 GMT
I finished a small part of integration. It still have a lot of bugs but it works!
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Post by Deleted on Nov 30, 2017 14:42:08 GMT
I finished a small part of integration. It still have a lot of bugs but it works! Dude that’s AWESOME!!!!!!!!!!! :D Keep up the great work!!! Cheers! Xalo
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Post by romanchikov on Nov 30, 2017 14:45:18 GMT
I finished a small part of integration. It still have a lot of bugs but it works! Dude that’s AWESOME!!!!!!!!!!! :D Keep up the great work!!! Cheers! Xalo Thanks for the support!)
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Post by tharindu on Nov 30, 2017 17:33:38 GMT
I finished a small part of integration. It still have a lot of bugs but it works! Wow that is absolutely fantastic. With an oculus on my hand and my new pc at the ready I was just going to start working on VRTK somewhere down the line around next week. I will probably bug you a lot with questions haha ;) Great work again. Really love seeing this!
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Post by uberwiggett on Dec 1, 2017 4:47:26 GMT
I too have the oculus and that's the coolest integration i've seen! 1 to 1 controls with damage that is fantastic. Will you be releasing your work on the integration here?
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Post by romanchikov on Dec 1, 2017 7:58:54 GMT
I finished a small part of integration. It still have a lot of bugs but it works! Wow that is absolutely fantastic. With an oculus on my hand and my new pc at the ready I was just going to start working on VRTK somewhere down the line around next week. I will probably bug you a lot with questions haha ;) Great work again. Really love seeing this! This is very cool! Your questions can help me to increase quality of this assets
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Post by romanchikov on Dec 1, 2017 8:03:42 GMT
I too have the oculus and that's the coolest integration i've seen! 1 to 1 controls with damage that is fantastic. Will you be releasing your work on the integration here? Yes. In future I will create github repository and push the first version. Currently it have a lot of big bugs and I want to fix it before. Then I complete it I will do little documentation and tutorial and you can start to try it. I don't want to predict but I think I can finish it before 2018 come. I also test it on HTC Vive
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Post by sjmtech on Dec 1, 2017 8:04:15 GMT
Wow...very cool! I would like to see integration with full body awareness!
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Post by Frosted Brain on Dec 3, 2017 1:43:09 GMT
Oh wow! Awesome! I used VRTK to make my first game :D
How did you get the ai to detect and hurt the VRTK player??
Did you have to touch any code?
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Post by romanchikov on Dec 4, 2017 16:25:10 GMT
Oh wow! Awesome! I used VRTK to make my first game :D How did you get the ai to detect and hurt the VRTK player?? Did you have to touch any code? if do not go into details I create this game object with this components. Yes. I am rewrited a lot of components and changed invector scripts. I am tryed to safe all invector scripts but I have a problem with perfect punch detection. I want to solve this problem by using PuppetMaster but Invector team not integrated their assets with PuppetMaster at this moment
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Post by Frosted Brain on Dec 4, 2017 16:31:24 GMT
Oh wow! Awesome! I used VRTK to make my first game :D How did you get the ai to detect and hurt the VRTK player?? Did you have to touch any code? if do not go into details I create this game object with this components. Yes. I am rewrited a lot of components and changed invector scripts. I am tryed to safe all invector scripts but I have a problem with perfect punch detection. I want to solve this problem by using PuppetMaster but Invector team not integrated their assets with PuppetMaster at this moment Perfect punching or not this is still amazing work! I gave up on integrating VRTK long ago lol.
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Post by romanchikov on Dec 25, 2017 13:34:00 GMT
Hi guys. I published my integration with VRTK. I tryed to solve some problems (see first post) but it's really hard. The easyest way is to use puppet master + invector + VRTK but Invector not completed integration with puppet master. As I know they are working at this direction.
I tryed puppet master and the result you can see at this video:
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Post by Deleted on Dec 25, 2017 14:18:01 GMT
Hi guys. I published my integration with VRTK. I tryed to solve some problems (see first post) but it's really hard. The easyest way is to use puppet master + invector + VRTK but Invector not completed integration with puppet master. As I know they are working at this direction. I tryed puppet master and the result you can see at this video: Awesome!!! :D Merry Christmas to you sir!! Xalo
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Post by projectonegames on Mar 22, 2018 22:33:20 GMT
hey there, are you still working on this?
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