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Post by hamzah on Nov 8, 2016 5:27:12 GMT
Hey bro, it's been 2 hours I made a purchase via vStore and I still didn't got my download link in email. :( how much time does it gonna take. Thanks and sorry for being impatient Edit : Now it's 3 hours Edit : Now it's 6 hours, plz can anyone tell me is this delay normal ??
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Post by Deleted on Nov 8, 2016 12:03:23 GMT
Hey bro, it's been 2 hours I made a purchase via vStore and I still didn't got my download link in email. :( how much time does it gonna take. Thanks and sorry for being impatient Edit : Now it's 3 hours Edit : Now it's 6 hours, plz can anyone tell me is this delay normal ?? Hello Hamzah, I don't think it's normal, there has been so many emails for the latest release. For Invector it has been too much, so hold tight, hope you get it soon
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Post by hamzah on Nov 8, 2016 12:48:02 GMT
Now it's 10 hours since I've made the purchase. It's my first asset purchase. I know this asset is one hell of a thing. But this waiting time is killing me. 😞
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Post by Deleted on Nov 8, 2016 13:26:45 GMT
I feel bad hamzah, I'm sure Invector will send you it soon
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Post by hamzah on Nov 8, 2016 13:37:55 GMT
I feel bad hamzah, I'm sure Invector will send you it soon haha i've received it just now. nd this update is so sickk maann...
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Post by Invector on Nov 8, 2016 14:35:29 GMT
Different time zones sorry about the delay hamzah
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Post by hamzah on Nov 8, 2016 16:25:16 GMT
Different time zones sorry about the delay hamzah hehehe no prob bro
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Post by Deleted on Nov 8, 2016 16:33:03 GMT
Glad you have it, I'm going to try it later today!!!
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Post by gojira96 on Nov 9, 2016 16:03:00 GMT
Hello everyone!
New version is amazing, I really like the changes that have been done and overall optimization.
Small problem though, I can change the default sword attacks to only some animations, while with other I get this error: "'3rdPersonController Instance' AnimationEvent 'SendEvent' has no receiver! Are you missing a component?"
I've checked animation clips that throw the error and compared them to the default and nothing seems different.
Animations still work, but it is throwing hundreds of errors after disabling the "Error pause".
What might be causing the problem?
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Post by Chronicman on Nov 9, 2016 18:15:07 GMT
Hey gojira, your problem is probably to due with the scripts that should be attached to the animation state. Check to see if they all contain the vMeleeAttackControl script.
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Post by gojira96 on Nov 9, 2016 18:44:50 GMT
Hi chronicman, thanks for the reply. I only changed the animation on the states, everything else in untouched and all of them have vMeleeAttackControl and VTriggerSoundByState. As soon as I put back the old animations (Attack A, Attack B ...) i stop getting the error. The problem seems to happen only with "Sword and Shield" animations from the asset store. I tried putting the mixamo animations and they don't cause the error so I think there is a conflict between two assets, or the way "Sword and Shield" animations are played. I've used both assets for almost a year and they worked seamlessly until now and I can't figure out what the problem is.
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Post by jrackley on Nov 9, 2016 18:54:52 GMT
Hi chronicman, thanks for the reply. I only changed the animation on the states, everything else in untouched and all of them have vMeleeAttackControl and VTriggerSoundByState. As soon as I put back the old animations (Attack A, Attack B ...) i stop getting the error. The problem seems to happen only with "Sword and Shield" animations from the asset store. I tried putting the mixamo animations and they don't cause the error so I think there is a conflict between two assets, or the way "Sword and Shield" animations are played. I've used both assets for almost a year and they worked seamlessly until now and I can't figure out what the problem is. When using the Sword and Shield animations assets, you need to edit the animation that you add. If you open the events on the Animation you will see that it has send events attached to it. You need to delete that event and all will work great. Hope this helps.
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Post by gojira96 on Nov 9, 2016 19:08:26 GMT
Hi jrackley, I completely missed that, those event marks are way too small to see That was it, thanks man!
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Post by Invector on Nov 9, 2016 22:44:45 GMT
Another detail tutorial full with information for you guys
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Post by jrackley on Nov 10, 2016 1:51:07 GMT
Could you please advise me of where/how to add a ragdoll to the characters now in 2.0. I know I am overlooking something somewhere, the only place I see the option is under Basic Locomotion -> components -> ragdoll. I do not see it anywhere for the Melee Combat. Again I am sure I am just looking past something but any help is greatly appreciated.
Thanks in advance
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