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Post by Deleted on Feb 21, 2017 18:58:30 GMT
Upcoming changes for the Melee Combat v2.1 PreShooter Update
Awesome !!!!! Invector , for what you said, is shooter after this update?
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Post by Invector on Feb 21, 2017 20:09:40 GMT
Yep Prepare your 3d models, particle effects and sounds because duuuuuudes, the Shooter is coming
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Post by Deleted on Feb 21, 2017 20:13:06 GMT
wooooo wooooo!!!!!!!!! Invector cant wait to know the release, will it be in beta? or it will not need beta? EDIT- sorry wrong place lol
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Post by sickscore on Feb 21, 2017 21:21:12 GMT
Awesome guys, nice job! I'm so excited for the shooter release btw, have you thought of adding the ThirdPersonMotor changes to the update? Just a reminder
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Post by A Random indie dev on Feb 21, 2017 21:23:36 GMT
sometimes AI vs AI will turn the other way and start to hit/kick in the other direction. how do i fix this? (almost like it losses it's target ). my project is at a standstill until this error gets a fix :(
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Post by Invector on Feb 21, 2017 21:56:44 GMT
Awesome guys, nice job! I'm so excited for the shooter release btw, have you thought of adding the ThirdPersonMotor changes to the update? Just a reminder oh yeah this fix is there, along with several others that I posted around here! And I also just add this: - option to strafe or free locomotion while lock-on target - if is lock-on, it goes back to free movement after the target is dead
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Post by Invector on Feb 21, 2017 21:58:51 GMT
sometimes AI vs AI will turn the other way and start to hit/kick in the other direction. how do i fix this? (almost like it losses it's target ). my project is at a standstill until this error gets a fix :( try lower the iterations to find target, it's on the AI inspector
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Post by dreadlord on Feb 22, 2017 1:35:13 GMT
And I also just add this: - option to strafe or free locomotion while lock-on target - if is lock-on, it goes back to free movement after the target is deadThank you Sir, this one i really missed!
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Post by chris83 on Feb 23, 2017 1:06:27 GMT
Hey, when the AI melee fights another AI, they pass right through any walls. is this a normal thing
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Post by uberwiggett on Feb 23, 2017 7:09:39 GMT
check your navmesh, sometimes they will ignore obstacles if the navmesh doesn't have the obstacle baked in.
Also, I've followed the weapon holder tutorial but am having some troubles with it, the holster and weapon won't appear after the weapon is equipped (unlike in the tutorial video). I've set the holster to tag: weapon layer: ignore raycast, but it just doesn't activate the prefabs when it should.
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Post by Invector on Feb 23, 2017 12:26:12 GMT
uberwiggett make sure that you setup the ID as the same of the weapon item ID on the inventory
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Post by uberwiggett on Feb 23, 2017 13:34:10 GMT
Yep id 10. I will make a quick vid of it tomorrow so I can get another set of eyes onto it and see what I am missing.
I also have the weapon holder manager script on the player.
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Post by Invector on Feb 23, 2017 14:19:15 GMT
try change the equip point name to RightArm
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Post by chocolatka on Feb 23, 2017 14:46:52 GMT
My character has clothes . Clothes have bones, but she does not move
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Post by jrackley on Feb 24, 2017 15:59:37 GMT
@invector Do you happen to know off hand if the new changes in the v2.1 update will break any of the addon elements from the RPG pack by any chance?
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