Post by chokoblood on Nov 24, 2019 16:32:34 GMT
Hello everyone. Character runs on the spot. Invector MCT 2.4.2 / Unity 2019.2.11f1 / Clean project, only package. Console show this:
Kinematic body only supports Speculative Continuous collision detection
UnityEngine.Rigidbody:set_isKinematic(Boolean)
Invector.vCharacterController.AI.v_AIMotor:EnableRagdoll() (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIMotor.cs:612)
Invector.vCharacterController.vRagdoll:ActivateRagdoll(vDamage) (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Ragdoll/vRagdoll.cs:271)
Invector.vCharacterController.vRagdoll:ActivateRagdoll() (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Ragdoll/vRagdoll.cs:255)
UnityEngine.Events.UnityEvent:Invoke()
Invector.vCharacterController.vCharacter:TriggerDamageReaction(vDamage) (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vCharacter.cs:149)
Invector.vCharacterController.AI.v_AIMotor:TriggerDamageReaction(vDamage) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIMotor.cs:533)
Invector.vCharacterController.vCharacter:TakeDamage(vDamage) (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vCharacter.cs:125)
Invector.vCharacterController.AI.v_AIMotor:TakeDamage(vDamage) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIMotor.cs:528)
Invector.vCharacterController.AI.v_AIController:OnReceiveAttack(vDamage, vIMeleeFighter) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIController.cs:609)
Invector.vEventSystems.vIMeeleFighterHelper:ApplyDamage(GameObject, vDamage, vIMeleeFighter) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/vIMeleeFighter.cs:46)
Invector.vMelee.vMeleeAttackObject:ApplyDamage(vHitBox, Collider, vDamage) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/vMeleeAttackObject.cs:132)
Invector.vMelee.vMeleeManager:OnDamageHit(vHitInfo) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/vMeleeManager.cs:155)
Invector.vMelee.vMeleeAttackObject:OnHit(vHitBox, Collider) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/vMeleeAttackObject.cs:102)
Invector.vMelee.vHitBox:OnTriggerEnter(Collider) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/vHitBox.cs:65)
Kinematic body only supports Speculative Continuous collision detection
UnityEngine.Rigidbody:set_isKinematic(Boolean)
Invector.vCharacterController.AI.v_AIMotor:EnableRagdoll() (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIMotor.cs:612)
Invector.vCharacterController.vRagdoll:ActivateRagdoll(vDamage) (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Ragdoll/vRagdoll.cs:271)
Invector.vCharacterController.vRagdoll:ActivateRagdoll() (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Ragdoll/vRagdoll.cs:255)
UnityEngine.Events.UnityEvent:Invoke()
Invector.vCharacterController.vCharacter:TriggerDamageReaction(vDamage) (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vCharacter.cs:149)
Invector.vCharacterController.AI.v_AIMotor:TriggerDamageReaction(vDamage) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIMotor.cs:533)
Invector.vCharacterController.vCharacter:TakeDamage(vDamage) (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vCharacter.cs:125)
Invector.vCharacterController.AI.v_AIMotor:TakeDamage(vDamage) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIMotor.cs:528)
Invector.vCharacterController.AI.v_AIController:OnReceiveAttack(vDamage, vIMeleeFighter) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIController.cs:609)
Invector.vEventSystems.vIMeeleFighterHelper:ApplyDamage(GameObject, vDamage, vIMeleeFighter) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/vIMeleeFighter.cs:46)
Invector.vMelee.vMeleeAttackObject:ApplyDamage(vHitBox, Collider, vDamage) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/vMeleeAttackObject.cs:132)
Invector.vMelee.vMeleeManager:OnDamageHit(vHitInfo) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/vMeleeManager.cs:155)
Invector.vMelee.vMeleeAttackObject:OnHit(vHitBox, Collider) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/vMeleeAttackObject.cs:102)
Invector.vMelee.vHitBox:OnTriggerEnter(Collider) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/vHitBox.cs:65)