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Post by psychopsam on Dec 21, 2017 6:13:24 GMT
cool. i'll wait til you check it. I just downloaded 2017.3.f3 and this and anims don't end.
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Post by Invector on Dec 21, 2017 12:24:45 GMT
yeah you just need to create transitions from a few states to a Exit so it won't loop it's pretty easy to fix and we will upload the new update with Archery support soon
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Post by psychopsam on Dec 21, 2017 13:04:29 GMT
Okay so where am I looking? Should I just follow the chain in mechanim as I find the problematic anims?
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Post by Invector on Dec 21, 2017 13:32:49 GMT
I think you just need to create a transition from the Entry state like the Roll, to a exit so after playing it won't enter in the same state again. Same thing for other entry states such as the A punch, etc...
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Post by psychopsam on Dec 21, 2017 13:58:49 GMT
I've done this so far - see exit added for roll, but when I climb the ladder at the end he ends up sitting like riding in a car.
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Post by Invector on Dec 21, 2017 14:22:53 GMT
It's the same issue, basically 2017.3 removed all our Exit transitions
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Post by psychopsam on Dec 22, 2017 0:37:32 GMT
Okay when will the update be available?
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Post by hamzah on Dec 22, 2017 6:52:51 GMT
Okay when will the update be available? The Asset Store is suffering from huge crisis.... Whole Publisher's admin panel is down from past 24 hours, even my Easy Main Menu update is pending since 2 days... So I suppose, once that is fixed, then only you can expect any update from any asset... Hope they fix it as soon as possible and I am sure they are working on it.
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Post by tharindu on Dec 22, 2017 11:09:19 GMT
Okay when will the update be available? The Asset Store is suffering from huge crisis.... Whole Publisher's admin panel is down from past 24 hours, even my Easy Main Menu update is pending since 2 days... So I suppose, once that is fixed, then only you can expect any update from any asset... Hope they fix it as soon as possible and I am sure they are working on it. Yep. My update to the RPG pack also took a few days than normal for an already published asset.
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Deleted
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Post by Deleted on Dec 23, 2017 10:50:41 GMT
yeah you just need to create transitions from a few states to a Exit so it won't loop it's pretty easy to fix and we will upload the new update with Archery support soon oh sweet mate am so looking forward to the archery note we have been using 2017.2f3 since release with no issues however after the 2017.3 update last night our character was stuck in a weak attack end less loop, the fix was indeed just add transition to exit after all of the attacks no doubt there are more exit conditions missing but this has allowed my character to act like normal in combat testing whilst waiting for the official invector fix. be well
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Post by megasa on Dec 23, 2017 13:53:07 GMT
Пожалуйста, исправьте эту ошибку
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Post by tharindu on Dec 23, 2017 14:09:16 GMT
Пожалуйста, исправьте эту ошибку It gets cleared after project import and never appears again right ?
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Post by Invector on Dec 23, 2017 14:20:37 GMT
@insomnia you also need to do that for the Actions and inside the ladder substate machine, otherwise it will stay stuck there ;)
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Post by tharindu on Dec 23, 2017 14:40:32 GMT
@insomnia you also need to do that for the Actions and inside the ladder substate machine, otherwise it will stay stuck there ;) Oh man too lazy to do this. I'll wait for you to roll a fix to the animator haha xD
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Post by Deleted on Dec 23, 2017 15:05:59 GMT
@insomnia you also need to do that for the Actions and inside the ladder substate machine, otherwise it will stay stuck there ;) Sweet thanks for the tip.
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